Using Vulkan C API

This commit is contained in:
mklefrancois 2021-06-07 14:02:45 +02:00
parent b3e6d84807
commit e642e9dc3a
83 changed files with 8015 additions and 8163 deletions

View file

@ -19,9 +19,7 @@
#include <sstream>
#include <vulkan/vulkan.hpp>
extern std::vector<std::string> defaultSearchPaths;
#define VMA_IMPLEMENTATION
@ -29,6 +27,7 @@ extern std::vector<std::string> defaultSearchPaths;
#include "obj_loader.h"
#include "stb_image.h"
#include "hello_vulkan.h"
#include "nvh/cameramanipulator.hpp"
#include "nvvk/descriptorsets_vk.hpp"
@ -40,6 +39,9 @@ extern std::vector<std::string> defaultSearchPaths;
#include "nvvk/renderpasses_vk.hpp"
extern std::vector<std::string> defaultSearchPaths;
// Holding the camera matrices
struct CameraMatrices
{
@ -50,16 +52,14 @@ struct CameraMatrices
nvmath::mat4f projInverse;
};
//--------------------------------------------------------------------------------------------------
// Keep the handle on the device
// Initialize the tool to do all our allocations: buffers, images
//
void HelloVulkan::setup(const vk::Instance& instance,
const vk::Device& device,
const vk::PhysicalDevice& physicalDevice,
uint32_t queueFamily)
void HelloVulkan::setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily)
{
AppBase::setup(instance, device, physicalDevice, queueFamily);
AppBaseVk::setup(instance, device, physicalDevice, queueFamily);
m_alloc.init(instance, device, physicalDevice);
m_debug.setup(m_device);
@ -71,46 +71,46 @@ void HelloVulkan::setup(const vk::Instance& instance,
//--------------------------------------------------------------------------------------------------
// Called at each frame to update the camera matrix
//
void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
void HelloVulkan::updateUniformBuffer(const VkCommandBuffer& cmdBuf)
{
// Prepare new UBO contents on host.
const float aspectRatio = m_size.width / static_cast<float>(m_size.height);
CameraMatrices hostUBO = {};
hostUBO.view = CameraManip.getMatrix();
hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
hostUBO.proj = nvmath::perspectiveVK(CameraManip.getFov(), aspectRatio, 0.1f, 1000.0f);
// hostUBO.proj[1][1] *= -1; // Inverting Y for Vulkan (not needed with perspectiveVK).
hostUBO.viewInverse = nvmath::invert(hostUBO.view);
// #VKRay
hostUBO.projInverse = nvmath::invert(hostUBO.proj);
// UBO on the device, and what stages access it.
vk::Buffer deviceUBO = m_cameraMat.buffer;
auto uboUsageStages =
vk::PipelineStageFlagBits::eVertexShader | vk::PipelineStageFlagBits::eRayTracingShaderKHR;
VkBuffer deviceUBO = m_cameraMat.buffer;
auto uboUsageStages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
// Ensure that the modified UBO is not visible to previous frames.
vk::BufferMemoryBarrier beforeBarrier;
beforeBarrier.setSrcAccessMask(vk::AccessFlagBits::eShaderRead);
beforeBarrier.setDstAccessMask(vk::AccessFlagBits::eTransferWrite);
beforeBarrier.setBuffer(deviceUBO);
beforeBarrier.setOffset(0);
beforeBarrier.setSize(sizeof hostUBO);
cmdBuf.pipelineBarrier(uboUsageStages, vk::PipelineStageFlagBits::eTransfer,
vk::DependencyFlagBits::eDeviceGroup, {}, {beforeBarrier}, {});
VkBufferMemoryBarrier beforeBarrier{VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER};
beforeBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
beforeBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
beforeBarrier.buffer = deviceUBO;
beforeBarrier.offset = 0;
beforeBarrier.size = sizeof(hostUBO);
vkCmdPipelineBarrier(cmdBuf, uboUsageStages, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_DEPENDENCY_DEVICE_GROUP_BIT, 0,
nullptr, 1, &beforeBarrier, 0, nullptr);
// Schedule the host-to-device upload. (hostUBO is copied into the cmd
// buffer so it is okay to deallocate when the function returns).
cmdBuf.updateBuffer<CameraMatrices>(m_cameraMat.buffer, 0, hostUBO);
vkCmdUpdateBuffer(cmdBuf, m_cameraMat.buffer, 0, sizeof(CameraMatrices), &hostUBO);
// Making sure the updated UBO will be visible.
vk::BufferMemoryBarrier afterBarrier;
afterBarrier.setSrcAccessMask(vk::AccessFlagBits::eTransferWrite);
afterBarrier.setDstAccessMask(vk::AccessFlagBits::eShaderRead);
afterBarrier.setBuffer(deviceUBO);
afterBarrier.setOffset(0);
afterBarrier.setSize(sizeof hostUBO);
cmdBuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, uboUsageStages,
vk::DependencyFlagBits::eDeviceGroup, {}, {afterBarrier}, {});
VkBufferMemoryBarrier afterBarrier{VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER};
afterBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
afterBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
afterBarrier.buffer = deviceUBO;
afterBarrier.offset = 0;
afterBarrier.size = sizeof(hostUBO);
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, uboUsageStages, VK_DEPENDENCY_DEVICE_GROUP_BIT, 0,
nullptr, 1, &afterBarrier, 0, nullptr);
}
//--------------------------------------------------------------------------------------------------
@ -118,39 +118,33 @@ void HelloVulkan::updateUniformBuffer(const vk::CommandBuffer& cmdBuf)
//
void HelloVulkan::createDescriptorSetLayout()
{
using vkDS = vk::DescriptorSetLayoutBinding;
using vkDT = vk::DescriptorType;
using vkSS = vk::ShaderStageFlagBits;
auto nbTxt = static_cast<uint32_t>(m_textures.size());
auto nbObj = static_cast<uint32_t>(m_objModel.size());
// Camera matrices (binding = 0)
m_descSetLayoutBind.addBinding(
vkDS(0, vkDT::eUniformBuffer, 1, vkSS::eVertex | vkSS::eRaygenKHR));
m_descSetLayoutBind.addBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_RAYGEN_BIT_KHR);
// Materials (binding = 1)
m_descSetLayoutBind.addBinding(
vkDS(1, vkDT::eStorageBuffer, nbObj + 1, // Adding Implicit mat too
vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
m_descSetLayoutBind.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj + 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT
| VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
// Scene description (binding = 2)
m_descSetLayoutBind.addBinding( //
vkDS(2, vkDT::eStorageBuffer, 1,
vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
m_descSetLayoutBind.addBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT
| VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
// Textures (binding = 3)
m_descSetLayoutBind.addBinding(
vkDS(3, vkDT::eCombinedImageSampler, nbTxt, vkSS::eFragment | vkSS::eClosestHitKHR));
m_descSetLayoutBind.addBinding(3, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, nbTxt,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
// Materials (binding = 4)
m_descSetLayoutBind.addBinding(vkDS(4, vkDT::eStorageBuffer, nbObj,
vkSS::eFragment | vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
m_descSetLayoutBind.addBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
// Storing vertices (binding = 5)
m_descSetLayoutBind.addBinding( //
vkDS(5, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
m_descSetLayoutBind.addBinding(5, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
// Storing indices (binding = 6)
m_descSetLayoutBind.addBinding( //
vkDS(6, vkDT::eStorageBuffer, nbObj, vkSS::eClosestHitKHR | vkSS::eAnyHitKHR));
m_descSetLayoutBind.addBinding(6, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
// Storing implicit obj (binding = 7)
m_descSetLayoutBind.addBinding( //
vkDS(7, vkDT::eStorageBuffer, 1,
vkSS::eClosestHitKHR | vkSS::eIntersectionKHR | vkSS::eAnyHitKHR));
m_descSetLayoutBind.addBinding(7, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR
| VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
@ -163,78 +157,76 @@ void HelloVulkan::createDescriptorSetLayout()
//
void HelloVulkan::updateDescriptorSet()
{
std::vector<vk::WriteDescriptorSet> writes;
std::vector<VkWriteDescriptorSet> writes;
// Camera matrices and scene description
vk::DescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
VkDescriptorBufferInfo dbiUnif{m_cameraMat.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 0, &dbiUnif));
vk::DescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
VkDescriptorBufferInfo dbiSceneDesc{m_sceneDesc.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 2, &dbiSceneDesc));
// All material buffers, 1 buffer per OBJ
std::vector<vk::DescriptorBufferInfo> dbiMat;
std::vector<vk::DescriptorBufferInfo> dbiMatIdx;
std::vector<vk::DescriptorBufferInfo> dbiVert;
std::vector<vk::DescriptorBufferInfo> dbiIdx;
for(auto& model : m_objModel)
std::vector<VkDescriptorBufferInfo> dbiMat;
std::vector<VkDescriptorBufferInfo> dbiMatIdx;
std::vector<VkDescriptorBufferInfo> dbiVert;
std::vector<VkDescriptorBufferInfo> dbiIdx;
for(auto& m : m_objModel)
{
dbiMat.emplace_back(model.matColorBuffer.buffer, 0, VK_WHOLE_SIZE);
dbiMatIdx.emplace_back(model.matIndexBuffer.buffer, 0, VK_WHOLE_SIZE);
dbiVert.emplace_back(model.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
dbiIdx.emplace_back(model.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
dbiMat.push_back({m.matColorBuffer.buffer, 0, VK_WHOLE_SIZE});
dbiMatIdx.push_back({m.matIndexBuffer.buffer, 0, VK_WHOLE_SIZE});
dbiVert.push_back({m.vertexBuffer.buffer, 0, VK_WHOLE_SIZE});
dbiIdx.push_back({m.indexBuffer.buffer, 0, VK_WHOLE_SIZE});
}
dbiMat.emplace_back(m_implObjects.implMatBuf.buffer, 0, VK_WHOLE_SIZE); // Adding implicit mat
dbiMat.push_back({m_implObjects.implMatBuf.buffer, 0, VK_WHOLE_SIZE}); // Adding implicit mat
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 1, dbiMat.data()));
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 4, dbiMatIdx.data()));
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 5, dbiVert.data()));
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 6, dbiIdx.data()));
// All texture samplers
std::vector<vk::DescriptorImageInfo> diit;
std::vector<VkDescriptorImageInfo> diit;
for(auto& texture : m_textures)
{
diit.emplace_back(texture.descriptor);
}
writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, 3, diit.data()));
vk::DescriptorBufferInfo dbiImplDesc{m_implObjects.implBuf.buffer, 0, VK_WHOLE_SIZE};
VkDescriptorBufferInfo dbiImplDesc{m_implObjects.implBuf.buffer, 0, VK_WHOLE_SIZE};
writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, &dbiImplDesc));
// Writing the information
m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
vkUpdateDescriptorSets(m_device, static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
}
//--------------------------------------------------------------------------------------------------
// Creating the pipeline layout
//
void HelloVulkan::createGraphicsPipeline()
{
using vkSS = vk::ShaderStageFlagBits;
vk::PushConstantRange pushConstantRanges = {vkSS::eVertex | vkSS::eFragment, 0,
sizeof(ObjPushConstants)};
VkPushConstantRange pushConstantRanges = {VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(ObjPushConstants)};
// Creating the Pipeline Layout
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo;
vk::DescriptorSetLayout descSetLayout(m_descSetLayout);
pipelineLayoutCreateInfo.setSetLayoutCount(1);
pipelineLayoutCreateInfo.setPSetLayouts(&descSetLayout);
pipelineLayoutCreateInfo.setPushConstantRangeCount(1);
pipelineLayoutCreateInfo.setPPushConstantRanges(&pushConstantRanges);
m_pipelineLayout = m_device.createPipelineLayout(pipelineLayoutCreateInfo);
VkPipelineLayoutCreateInfo createInfo{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
createInfo.setLayoutCount = 1;
createInfo.pSetLayouts = &m_descSetLayout;
createInfo.pushConstantRangeCount = 1;
createInfo.pPushConstantRanges = &pushConstantRanges;
vkCreatePipelineLayout(m_device, &createInfo, nullptr, &m_pipelineLayout);
// Creating the Pipeline
std::vector<std::string> paths = defaultSearchPaths;
nvvk::GraphicsPipelineGeneratorCombined gpb(m_device, m_pipelineLayout, m_offscreen.renderPass());
gpb.depthStencilState.depthTestEnable = true;
gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), vkSS::eVertex);
gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), vkSS::eFragment);
gpb.addShader(nvh::loadFile("spv/vert_shader.vert.spv", true, paths, true), VK_SHADER_STAGE_VERTEX_BIT);
gpb.addShader(nvh::loadFile("spv/frag_shader.frag.spv", true, paths, true), VK_SHADER_STAGE_FRAGMENT_BIT);
gpb.addBindingDescription({0, sizeof(VertexObj)});
gpb.addAttributeDescriptions({
{0, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, pos))},
{1, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, nrm))},
{2, 0, vk::Format::eR32G32B32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, color))},
{3, 0, vk::Format::eR32G32Sfloat, static_cast<uint32_t>(offsetof(VertexObj, texCoord))},
{0, 0, VK_FORMAT_R32G32B32_SFLOAT, static_cast<uint32_t>(offsetof(VertexObj, pos))},
{1, 0, VK_FORMAT_R32G32B32_SFLOAT, static_cast<uint32_t>(offsetof(VertexObj, nrm))},
{2, 0, VK_FORMAT_R32G32B32_SFLOAT, static_cast<uint32_t>(offsetof(VertexObj, color))},
{3, 0, VK_FORMAT_R32G32_SFLOAT, static_cast<uint32_t>(offsetof(VertexObj, texCoord))},
});
m_graphicsPipeline = gpb.createPipeline();
@ -246,8 +238,6 @@ void HelloVulkan::createGraphicsPipeline()
//
void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform)
{
using vkBU = vk::BufferUsageFlagBits;
LOGI("Loading File: %s \n", filename.c_str());
ObjLoader loader;
loader.loadModel(filename);
@ -271,18 +261,14 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
model.nbVertices = static_cast<uint32_t>(loader.m_vertices.size());
// Create the buffers on Device and copy vertices, indices and materials
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
vk::CommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
model.vertexBuffer =
m_alloc.createBuffer(cmdBuf, loader.m_vertices,
vkBU::eVertexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
model.indexBuffer =
m_alloc.createBuffer(cmdBuf, loader.m_indices,
vkBU::eIndexBuffer | vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress
| vkBU::eAccelerationStructureBuildInputReadOnlyKHR);
model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, vkBU::eStorageBuffer);
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, vkBU::eStorageBuffer);
nvvk::CommandPool cmdBufGet(m_device, m_graphicsQueueIndex);
VkCommandBuffer cmdBuf = cmdBufGet.createCommandBuffer();
VkBufferUsageFlags rtUsage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT
| VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
model.vertexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_vertices, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | rtUsage);
model.indexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_indices, VK_BUFFER_USAGE_INDEX_BUFFER_BIT | rtUsage);
model.matColorBuffer = m_alloc.createBuffer(cmdBuf, loader.m_materials, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
model.matIndexBuffer = m_alloc.createBuffer(cmdBuf, loader.m_matIndx, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
// Creates all textures found
createTextureImages(cmdBuf, loader.m_textures);
cmdBufGet.submitAndWait(cmdBuf);
@ -298,17 +284,15 @@ void HelloVulkan::loadModel(const std::string& filename, nvmath::mat4f transform
m_objInstance.emplace_back(instance);
}
//--------------------------------------------------------------------------------------------------
// Creating the uniform buffer holding the camera matrices
// - Buffer is host visible
//
void HelloVulkan::createUniformBuffer()
{
using vkBU = vk::BufferUsageFlagBits;
using vkMP = vk::MemoryPropertyFlagBits;
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices),
vkBU::eUniformBuffer | vkBU::eTransferDst, vkMP::eDeviceLocal);
m_cameraMat = m_alloc.createBuffer(sizeof(CameraMatrices), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
m_debug.setObjectName(m_cameraMat.buffer, "cameraMat");
}
@ -320,11 +304,10 @@ void HelloVulkan::createUniformBuffer()
//
void HelloVulkan::createSceneDescriptionBuffer()
{
using vkBU = vk::BufferUsageFlagBits;
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
auto cmdBuf = cmdGen.createCommandBuffer();
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, vkBU::eStorageBuffer);
m_sceneDesc = m_alloc.createBuffer(cmdBuf, m_objInstance, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
cmdGen.submitAndWait(cmdBuf);
m_alloc.finalizeAndReleaseStaging();
m_debug.setObjectName(m_sceneDesc.buffer, "sceneDesc");
@ -333,15 +316,15 @@ void HelloVulkan::createSceneDescriptionBuffer()
//--------------------------------------------------------------------------------------------------
// Creating all textures and samplers
//
void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
const std::vector<std::string>& textures)
void HelloVulkan::createTextureImages(const VkCommandBuffer& cmdBuf, const std::vector<std::string>& textures)
{
using vkIU = vk::ImageUsageFlagBits;
VkSamplerCreateInfo samplerCreateInfo{VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
samplerCreateInfo.minFilter = VK_FILTER_LINEAR;
samplerCreateInfo.magFilter = VK_FILTER_LINEAR;
samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerCreateInfo.maxLod = FLT_MAX;
vk::SamplerCreateInfo samplerCreateInfo{
{}, vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear};
samplerCreateInfo.setMaxLod(FLT_MAX);
vk::Format format = vk::Format::eR8G8B8A8Srgb;
VkFormat format = VK_FORMAT_R8G8B8A8_SRGB;
// If no textures are present, create a dummy one to accommodate the pipeline layout
if(textures.empty() && m_textures.empty())
@ -349,18 +332,17 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
nvvk::Texture texture;
std::array<uint8_t, 4> color{255u, 255u, 255u, 255u};
vk::DeviceSize bufferSize = sizeof(color);
auto imgSize = vk::Extent2D(1, 1);
VkDeviceSize bufferSize = sizeof(color);
auto imgSize = VkExtent2D{1, 1};
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format);
// Creating the VKImage
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
vk::ImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
// Creating the dummy texture
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, color.data(), imageCreateInfo);
VkImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
// The image format must be in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, vk::ImageLayout::eUndefined,
vk::ImageLayout::eShaderReadOnlyOptimal);
nvvk::cmdBarrierImageLayout(cmdBuf, texture.image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
m_textures.push_back(texture);
}
else
@ -373,8 +355,7 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
o << "media/textures/" << texture;
std::string txtFile = nvh::findFile(o.str(), defaultSearchPaths, true);
stbi_uc* stbi_pixels =
stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
stbi_uc* stbi_pixels = stbi_load(txtFile.c_str(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
std::array<stbi_uc, 4> color{255u, 0u, 255u, 255u};
@ -387,16 +368,15 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
pixels = reinterpret_cast<stbi_uc*>(color.data());
}
vk::DeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
auto imgSize = vk::Extent2D(texWidth, texHeight);
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, vkIU::eSampled, true);
VkDeviceSize bufferSize = static_cast<uint64_t>(texWidth) * texHeight * sizeof(uint8_t) * 4;
auto imgSize = VkExtent2D{(uint32_t)texWidth, (uint32_t)texHeight};
auto imageCreateInfo = nvvk::makeImage2DCreateInfo(imgSize, format, VK_IMAGE_USAGE_SAMPLED_BIT, true);
{
nvvk::Image image = m_alloc.createImage(cmdBuf, bufferSize, pixels, imageCreateInfo);
nvvk::cmdGenerateMipmaps(cmdBuf, image.image, format, imgSize, imageCreateInfo.mipLevels);
vk::ImageViewCreateInfo ivInfo =
nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
VkImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
nvvk::Texture texture = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
m_textures.push_back(texture);
}
@ -411,10 +391,11 @@ void HelloVulkan::createTextureImages(const vk::CommandBuffer& cmdBuf,
//
void HelloVulkan::destroyResources()
{
m_device.destroy(m_graphicsPipeline);
m_device.destroy(m_pipelineLayout);
m_device.destroy(m_descPool);
m_device.destroy(m_descSetLayout);
vkDestroyPipeline(m_device, m_graphicsPipeline, nullptr);
vkDestroyPipelineLayout(m_device, m_pipelineLayout, nullptr);
vkDestroyDescriptorPool(m_device, m_descPool, nullptr);
vkDestroyDescriptorSetLayout(m_device, m_descSetLayout, nullptr);
m_alloc.destroy(m_cameraMat);
m_alloc.destroy(m_sceneDesc);
m_alloc.destroy(m_implObjects.implBuf);
@ -445,32 +426,31 @@ void HelloVulkan::destroyResources()
//--------------------------------------------------------------------------------------------------
// Drawing the scene in raster mode
//
void HelloVulkan::rasterize(const vk::CommandBuffer& cmdBuf)
void HelloVulkan::rasterize(const VkCommandBuffer& cmdBuf)
{
using vkPBP = vk::PipelineBindPoint;
using vkSS = vk::ShaderStageFlagBits;
vk::DeviceSize offset{0};
VkDeviceSize offset{0};
m_debug.beginLabel(cmdBuf, "Rasterize");
// Dynamic Viewport
cmdBuf.setViewport(0, {vk::Viewport(0, 0, (float)m_size.width, (float)m_size.height, 0, 1)});
cmdBuf.setScissor(0, {{{0, 0}, {m_size.width, m_size.height}}});
setViewport(cmdBuf);
// Drawing all triangles
cmdBuf.bindPipeline(vkPBP::eGraphics, m_graphicsPipeline);
cmdBuf.bindDescriptorSets(vkPBP::eGraphics, m_pipelineLayout, 0, {m_descSet}, {});
vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_graphicsPipeline);
vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, &m_descSet, 0, nullptr);
for(int i = 0; i < m_objInstance.size(); ++i)
{
auto& inst = m_objInstance[i];
auto& model = m_objModel[inst.objIndex];
m_pushConstants.instanceId = i; // Telling which instance is drawn
cmdBuf.pushConstants<ObjPushConstants>(m_pipelineLayout, vkSS::eVertex | vkSS::eFragment, 0,
m_pushConstants);
cmdBuf.bindVertexBuffers(0, {model.vertexBuffer.buffer}, {offset});
cmdBuf.bindIndexBuffer(model.indexBuffer.buffer, 0, vk::IndexType::eUint32);
cmdBuf.drawIndexed(model.nbIndices, 1, 0, 0, 0);
vkCmdPushConstants(cmdBuf, m_pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
sizeof(ObjPushConstants), &m_pushConstants);
vkCmdBindVertexBuffers(cmdBuf, 0, 1, &model.vertexBuffer.buffer, &offset);
vkCmdBindIndexBuffer(cmdBuf, model.indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(cmdBuf, model.nbIndices, 1, 0, 0, 0);
}
m_debug.endLabel(cmdBuf);
}
@ -511,7 +491,7 @@ void HelloVulkan::initRayTracing()
//--------------------------------------------------------------------------------------------------
// Ray trace the scene
//
void HelloVulkan::raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
void HelloVulkan::raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor)
{
updateFrame();
if(m_pushConstants.frame >= m_maxFrames)
@ -580,7 +560,7 @@ void HelloVulkan::addImplMaterial(const MaterialObj& mat)
//
void HelloVulkan::createImplictBuffers()
{
using vkBU = vk::BufferUsageFlagBits;
using vkBU = VkBufferUsageFlagBits;
nvvk::CommandPool cmdGen(m_device, m_graphicsQueueIndex);
// Not allowing empty buffers
@ -589,11 +569,11 @@ void HelloVulkan::createImplictBuffers()
if(m_implObjects.implMat.empty())
m_implObjects.implMat.push_back({});
auto cmdBuf = cmdGen.createCommandBuffer();
m_implObjects.implBuf = m_alloc.createBuffer(cmdBuf, m_implObjects.objImpl,
vkBU::eStorageBuffer | vkBU::eShaderDeviceAddress);
m_implObjects.implMatBuf =
m_alloc.createBuffer(cmdBuf, m_implObjects.implMat, vkBU::eStorageBuffer);
auto cmdBuf = cmdGen.createCommandBuffer();
m_implObjects.implBuf = m_alloc.createBuffer(cmdBuf, m_implObjects.objImpl,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR
| VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
m_implObjects.implMatBuf = m_alloc.createBuffer(cmdBuf, m_implObjects.implMat, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
cmdGen.submitAndWait(cmdBuf);
m_alloc.finalizeAndReleaseStaging();
m_debug.setObjectName(m_implObjects.implBuf.buffer, "implicitObj");