Using Vulkan C API
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83 changed files with 8015 additions and 8163 deletions
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@ -7,7 +7,7 @@ cmake_minimum_required(VERSION 3.9.6 FATAL_ERROR)
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#--------------------------------------------------------------------------------------------------
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# Project setting
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get_filename_component(PROJNAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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SET(PROJNAME vk_${PROJNAME}_KHR)
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set(PROJNAME vk_${PROJNAME}_KHR)
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project(${PROJNAME} LANGUAGES C CXX)
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message(STATUS "-------------------------------")
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message(STATUS "Processing Project ${PROJNAME}:")
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@ -76,4 +76,3 @@ _finalize_target( ${PROJNAME} )
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install(FILES ${SPV_OUTPUT} CONFIGURATIONS Release DESTINATION "bin_${ARCH}/${PROJNAME}/spv")
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install(FILES ${SPV_OUTPUT} CONFIGURATIONS Debug DESTINATION "bin_${ARCH}_debug/${PROJNAME}/spv")
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File diff suppressed because it is too large
Load diff
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@ -18,12 +18,12 @@
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*/
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#pragma once
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#include <vulkan/vulkan.hpp>
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#include "nvvk/appbase_vkpp.hpp"
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#include "nvvk/appbase_vk.hpp"
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#include "nvvk/debug_util_vk.hpp"
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/memallocator_dma_vk.hpp"
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#include "nvvk/resourceallocator_vk.hpp"
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// #VKRay
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#include "nvvk/raytraceKHR_vk.hpp"
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@ -35,25 +35,21 @@
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// - Rendering is done in an offscreen framebuffer
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// - The image of the framebuffer is displayed in post-process in a full-screen quad
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//
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class HelloVulkan : public nvvk::AppBase
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class HelloVulkan : public nvvk::AppBaseVk
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{
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public:
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void setup(const vk::Instance& instance,
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const vk::Device& device,
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const vk::PhysicalDevice& physicalDevice,
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uint32_t queueFamily) override;
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void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
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void createDescriptorSetLayout();
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void createGraphicsPipeline();
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void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
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void updateDescriptorSet();
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void createUniformBuffer();
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void createSceneDescriptionBuffer();
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void createTextureImages(const vk::CommandBuffer& cmdBuf,
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const std::vector<std::string>& textures);
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void updateUniformBuffer(const vk::CommandBuffer& cmdBuf);
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void createTextureImages(const VkCommandBuffer& cmdBuf, const std::vector<std::string>& textures);
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void updateUniformBuffer(const VkCommandBuffer& cmdBuf);
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void onResize(int /*w*/, int /*h*/) override;
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void destroyResources();
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void rasterize(const vk::CommandBuffer& cmdBuff);
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void rasterize(const VkCommandBuffer& cmdBuff);
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// The OBJ model
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struct ObjModel
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@ -90,39 +86,41 @@ public:
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std::vector<ObjInstance> m_objInstance;
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// Graphic pipeline
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vk::PipelineLayout m_pipelineLayout;
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vk::Pipeline m_graphicsPipeline;
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VkPipelineLayout m_pipelineLayout;
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VkPipeline m_graphicsPipeline;
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nvvk::DescriptorSetBindings m_descSetLayoutBind;
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vk::DescriptorPool m_descPool;
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vk::DescriptorSetLayout m_descSetLayout;
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vk::DescriptorSet m_descSet;
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VkDescriptorPool m_descPool;
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VkDescriptorSetLayout m_descSetLayout;
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VkDescriptorSet m_descSet;
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nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
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nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
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std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
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nvvk::ResourceAllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
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nvvk::DebugUtil m_debug; // Utility to name objects
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// #Post
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void createOffscreenRender();
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void createPostPipeline();
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void createPostDescriptor();
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void updatePostDescriptorSet();
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void drawPost(vk::CommandBuffer cmdBuf);
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void drawPost(VkCommandBuffer cmdBuf);
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nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
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vk::DescriptorPool m_postDescPool;
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vk::DescriptorSetLayout m_postDescSetLayout;
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vk::DescriptorSet m_postDescSet;
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vk::Pipeline m_postPipeline;
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vk::PipelineLayout m_postPipelineLayout;
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vk::RenderPass m_offscreenRenderPass;
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vk::Framebuffer m_offscreenFramebuffer;
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VkDescriptorPool m_postDescPool{VK_NULL_HANDLE};
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VkDescriptorSetLayout m_postDescSetLayout{VK_NULL_HANDLE};
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VkDescriptorSet m_postDescSet{VK_NULL_HANDLE};
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VkPipeline m_postPipeline{VK_NULL_HANDLE};
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VkPipelineLayout m_postPipelineLayout{VK_NULL_HANDLE};
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VkRenderPass m_offscreenRenderPass{VK_NULL_HANDLE};
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VkFramebuffer m_offscreenFramebuffer{VK_NULL_HANDLE};
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nvvk::Texture m_offscreenColor;
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vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
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nvvk::Texture m_offscreenDepth;
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vk::Format m_offscreenDepthFormat{vk::Format::eX8D24UnormPack32};
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VkFormat m_offscreenColorFormat{VK_FORMAT_R32G32B32A32_SFLOAT};
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VkFormat m_offscreenDepthFormat{VK_FORMAT_X8_D24_UNORM_PACK32};
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// #VKRay
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void initRayTracing();
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@ -133,25 +131,25 @@ public:
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void updateRtDescriptorSet();
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void createRtPipeline();
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void createRtShaderBindingTable();
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void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
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void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
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vk::PhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties;
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
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vk::DescriptorPool m_rtDescPool;
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vk::DescriptorSetLayout m_rtDescSetLayout;
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vk::DescriptorSet m_rtDescSet;
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std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
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vk::PipelineLayout m_rtPipelineLayout;
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vk::Pipeline m_rtPipeline;
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nvvk::Buffer m_rtSBTBuffer;
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VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
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VkDescriptorPool m_rtDescPool;
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VkDescriptorSetLayout m_rtDescSetLayout;
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VkDescriptorSet m_rtDescSet;
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std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
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VkPipelineLayout m_rtPipelineLayout;
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VkPipeline m_rtPipeline;
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nvvk::Buffer m_rtSBTBuffer;
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struct RtPushConstant
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{
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nvmath::vec4f clearColor;
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nvmath::vec3f lightPosition;
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float lightIntensity;
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int lightType;
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float lightIntensity{100.0f};
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int lightType{0};
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} m_rtPushConstants;
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};
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@ -23,8 +23,6 @@
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// at the top of imgui.cpp.
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#include <array>
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#include <vulkan/vulkan.hpp>
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VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
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#include "backends/imgui_impl_glfw.h"
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#include "imgui.h"
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@ -34,7 +32,6 @@ VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
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#include "nvh/cameramanipulator.hpp"
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#include "nvh/fileoperations.hpp"
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#include "nvpsystem.hpp"
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#include "nvvk/appbase_vkpp.hpp"
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#include "nvvk/commands_vk.hpp"
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#include "nvvk/context_vk.hpp"
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@ -46,6 +43,7 @@ VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
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// Default search path for shaders
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std::vector<std::string> defaultSearchPaths;
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// GLFW Callback functions
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static void onErrorCallback(int error, const char* description)
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{
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@ -73,6 +71,7 @@ void renderUI(HelloVulkan& helloVk)
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static int const SAMPLE_WIDTH = 1280;
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static int const SAMPLE_HEIGHT = 720;
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//--------------------------------------------------------------------------------------------------
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// Application Entry
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//
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@ -87,8 +86,7 @@ int main(int argc, char** argv)
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return 1;
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}
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow* window =
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glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
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GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
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// Setup camera
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CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
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@ -117,7 +115,7 @@ int main(int argc, char** argv)
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contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
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contextInfo.addInstanceExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, true);
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contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
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#ifdef WIN32
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#ifdef _WIN32
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contextInfo.addInstanceExtension(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
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#else
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contextInfo.addInstanceExtension(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
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@ -127,19 +125,19 @@ int main(int argc, char** argv)
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contextInfo.addDeviceExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
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// #VKRay: Activate the ray tracing extension
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vk::PhysicalDeviceAccelerationStructureFeaturesKHR accelFeature;
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contextInfo.addDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, false,
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&accelFeature);
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vk::PhysicalDeviceRayTracingPipelineFeaturesKHR rtPipelineFeature;
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contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, false,
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&rtPipelineFeature);
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VkPhysicalDeviceAccelerationStructureFeaturesKHR accelFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR};
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contextInfo.addDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, false, &accelFeature);
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VkPhysicalDeviceRayTracingPipelineFeaturesKHR rtPipelineFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR};
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contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, false, &rtPipelineFeature);
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contextInfo.addDeviceExtension(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
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// Creating Vulkan base application
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nvvk::Context vkctx{};
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vkctx.initInstance(contextInfo);
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// Use a compatible device
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vkctx.initDevice(compatibleDevices[0], contextInfo);
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// Create example
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HelloVulkan helloVk;
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// Window need to be opened to get the surface on which to draw
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const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
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const VkSurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
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vkctx.setGCTQueueWithPresent(surface);
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helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
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vkctx.m_queueGCT.familyIndex);
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helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
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helloVk.createSwapchain(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
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helloVk.createDepthBuffer();
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helloVk.createRenderPass();
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@ -219,9 +215,7 @@ int main(int argc, char** argv)
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ImGui::Checkbox("Ray Tracer mode", &useRaytracer); // Switch between raster and ray tracing
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renderUI(helloVk);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
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1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGuiH::Control::Info("", "", "(F10) Toggle Pane", ImGuiH::Control::Flags::Disabled);
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ImGuiH::Panel::End();
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}
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@ -230,28 +224,29 @@ int main(int argc, char** argv)
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helloVk.prepareFrame();
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// Start command buffer of this frame
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auto curFrame = helloVk.getCurFrame();
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const vk::CommandBuffer& cmdBuf = helloVk.getCommandBuffers()[curFrame];
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auto curFrame = helloVk.getCurFrame();
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const VkCommandBuffer& cmdBuf = helloVk.getCommandBuffers()[curFrame];
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cmdBuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit});
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VkCommandBufferBeginInfo beginInfo{VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
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beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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vkBeginCommandBuffer(cmdBuf, &beginInfo);
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// Updating camera buffer
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helloVk.updateUniformBuffer(cmdBuf);
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// Clearing screen
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std::array<vk::ClearValue, 2> clearValues;
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clearValues[0].setColor(
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std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
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clearValues[1].setDepthStencil({1.0f, 0});
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std::array<VkClearValue, 2> clearValues{};
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clearValues[0].color = {{clearColor[0], clearColor[1], clearColor[2], clearColor[3]}};
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clearValues[1].depthStencil = {1.0f, 0};
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// Offscreen render pass
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{
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vk::RenderPassBeginInfo offscreenRenderPassBeginInfo;
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offscreenRenderPassBeginInfo.setClearValueCount(2);
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offscreenRenderPassBeginInfo.setPClearValues(clearValues.data());
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offscreenRenderPassBeginInfo.setRenderPass(helloVk.m_offscreenRenderPass);
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offscreenRenderPassBeginInfo.setFramebuffer(helloVk.m_offscreenFramebuffer);
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offscreenRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
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VkRenderPassBeginInfo offscreenRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
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offscreenRenderPassBeginInfo.clearValueCount = 2;
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offscreenRenderPassBeginInfo.pClearValues = clearValues.data();
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offscreenRenderPassBeginInfo.renderPass = helloVk.m_offscreenRenderPass;
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offscreenRenderPassBeginInfo.framebuffer = helloVk.m_offscreenFramebuffer;
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offscreenRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
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// Rendering Scene
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if(useRaytracer)
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@ -260,40 +255,40 @@ int main(int argc, char** argv)
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}
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else
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{
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cmdBuf.beginRenderPass(offscreenRenderPassBeginInfo, vk::SubpassContents::eInline);
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vkCmdBeginRenderPass(cmdBuf, &offscreenRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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helloVk.rasterize(cmdBuf);
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cmdBuf.endRenderPass();
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vkCmdEndRenderPass(cmdBuf);
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}
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}
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// 2nd rendering pass: tone mapper, UI
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{
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vk::RenderPassBeginInfo postRenderPassBeginInfo;
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postRenderPassBeginInfo.setClearValueCount(2);
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postRenderPassBeginInfo.setPClearValues(clearValues.data());
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postRenderPassBeginInfo.setRenderPass(helloVk.getRenderPass());
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postRenderPassBeginInfo.setFramebuffer(helloVk.getFramebuffers()[curFrame]);
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postRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
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VkRenderPassBeginInfo postRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
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postRenderPassBeginInfo.clearValueCount = 2;
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postRenderPassBeginInfo.pClearValues = clearValues.data();
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postRenderPassBeginInfo.renderPass = helloVk.getRenderPass();
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postRenderPassBeginInfo.framebuffer = helloVk.getFramebuffers()[curFrame];
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postRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
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cmdBuf.beginRenderPass(postRenderPassBeginInfo, vk::SubpassContents::eInline);
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// Rendering tonemapper
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vkCmdBeginRenderPass(cmdBuf, &postRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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helloVk.drawPost(cmdBuf);
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// Rendering UI
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ImGui::Render();
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmdBuf);
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cmdBuf.endRenderPass();
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vkCmdEndRenderPass(cmdBuf);
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}
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// Submit for display
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cmdBuf.end();
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vkEndCommandBuffer(cmdBuf);
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helloVk.submitFrame();
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}
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// Cleanup
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helloVk.getDevice().waitIdle();
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vkDeviceWaitIdle(helloVk.getDevice());
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helloVk.destroyResources();
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helloVk.destroy();
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vkctx.deinit();
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glfwDestroyWindow(window);
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