Using Vulkan C API
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83 changed files with 8015 additions and 8163 deletions
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@ -62,17 +62,20 @@ void HelloVulkan::animationInstances(float time)
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Next, we update the buffer that describes the scene, which is used by the rasterizer to set each object's position, and also by the ray tracer to compute shading normals.
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~~~~ C++
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// Update the buffer
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vk::DeviceSize bufferSize = m_objInstance.size() * sizeof(ObjInstance);
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nvvkBuffer stagingBuffer = m_alloc.createBuffer(bufferSize, vk::BufferUsageFlagBits::eTransferSrc,
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vk::MemoryPropertyFlagBits::eHostVisible);
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VkDeviceSize bufferSize = m_objInstance.size() * sizeof(ObjInstance);
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nvvk::Buffer stagingBuffer =
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m_alloc.createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
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// Copy data to staging buffer
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auto* gInst = m_alloc.map(stagingBuffer);
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memcpy(gInst, m_objInstance.data(), bufferSize);
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m_alloc.unmap(stagingBuffer);
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// Copy staging buffer to the Scene Description buffer
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nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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cmdBuf.copyBuffer(stagingBuffer.buffer, m_sceneDesc.buffer, vk::BufferCopy(0, 0, bufferSize));
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VkCommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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VkBufferCopy region{0, 0, bufferSize};
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vkCmdCopyBuffer(cmdBuf, stagingBuffer.buffer, m_sceneDesc.buffer, 1, ®ion);
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m_debug.endLabel(cmdBuf);
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genCmdBuf.submitAndWait(cmdBuf);
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m_alloc.destroy(stagingBuffer);
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@ -115,7 +118,7 @@ std::vector<nvvk::RaytracingBuilder::Instance> m_tlas;
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Make sure to rename it to `m_tlas`, instead of `tlas`.
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One important point is that we need to set the TLAS build flags to allow updates, by adding the`vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate` flag.
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One important point is that we need to set the TLAS build flags to allow updates, by adding the`VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR` flag.
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This is absolutely needed, since otherwise the TLAS cannot be updated.
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~~~~ C++
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@ -124,16 +127,17 @@ void HelloVulkan::createTopLevelAS()
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m_tlas.reserve(m_objInstance.size());
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for(uint32_t i = 0; i < static_cast<uint32_t>(m_objInstance.size()); i++)
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{
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nvvk::RaytracingBuilder::Instance rayInst;
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nvvk::RaytracingBuilderKHR::Instance rayInst;
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rayInst.transform = m_objInstance[i].transform; // Position of the instance
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rayInst.instanceCustomId = i; // gl_InstanceCustomIndexEXT
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rayInst.blasId = m_objInstance[i].objIndex;
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rayInst.hitGroupId = m_objInstance[i].hitgroup;
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rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_CULL_DISABLE_BIT_NV;
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rayInst.hitGroupId = 0;
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rayInst.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
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m_tlas.emplace_back(rayInst);
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}
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m_rtBuilder.buildTlas(m_tlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace
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| vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate);
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m_rtFlags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR | VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR;
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m_rtBuilder.buildTlas(m_tlas, m_rtFlags);
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}
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~~~~
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@ -203,11 +207,11 @@ Add all of the following members to the `HelloVulkan` class:
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void createCompPipelines();
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nvvk::DescriptorSetBindings m_compDescSetLayoutBind;
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vk::DescriptorPool m_compDescPool;
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vk::DescriptorSetLayout m_compDescSetLayout;
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vk::DescriptorSet m_compDescSet;
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vk::Pipeline m_compPipeline;
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vk::PipelineLayout m_compPipelineLayout;
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VkDescriptorPool m_compDescPool;
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VkDescriptorSetLayout m_compDescSetLayout;
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VkDescriptorSet m_compDescSet;
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VkPipeline m_compPipeline;
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VkPipelineLayout m_compPipelineLayout;
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~~~~
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The compute shader will work on a single `VertexObj` buffer.
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@ -215,8 +219,7 @@ The compute shader will work on a single `VertexObj` buffer.
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~~~~ C++
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void HelloVulkan::createCompDescriptors()
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{
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m_compDescSetLayoutBind.addBinding(vk::DescriptorSetLayoutBinding(
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0, vk::DescriptorType::eStorageBuffer, 1, vk::ShaderStageFlagBits::eCompute));
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m_compDescSetLayoutBind.addBinding(0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT);
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m_compDescSetLayout = m_compDescSetLayoutBind.createLayout(m_device);
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m_compDescPool = m_compDescSetLayoutBind.createPool(m_device, 1);
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@ -227,12 +230,12 @@ void HelloVulkan::createCompDescriptors()
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`updateCompDescriptors` will set the set the descriptor to the buffer of `VertexObj` objects to which the animation will be applied.
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~~~~ C++
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void HelloVulkan::updateCompDescriptors(nvvkBuffer& vertex)
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void HelloVulkan::updateCompDescriptors(nvvk::Buffer& vertex)
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{
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std::vector<vk::WriteDescriptorSet> writes;
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vk::DescriptorBufferInfo dbiUnif{vertex.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(m_compDescSetLayoutBind.makeWrite(m_compDescSet, 0, dbiUnif));
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m_device.updateDescriptorSets(static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
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std::vector<VkWriteDescriptorSet> writes;
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VkDescriptorBufferInfo dbiUnif{vertex.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(m_compDescSetLayoutBind.makeWrite(m_compDescSet, 0, &dbiUnif));
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vkUpdateDescriptorSets(m_device, static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
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}
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~~~~
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@ -243,27 +246,37 @@ to set the animation time.
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void HelloVulkan::createCompPipelines()
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{
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// pushing time
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vk::PushConstantRange push_constants = {vk::ShaderStageFlagBits::eCompute, 0, sizeof(float)};
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vk::PipelineLayoutCreateInfo layout_info{{}, 1, &m_compDescSetLayout, 1, &push_constants};
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m_compPipelineLayout = m_device.createPipelineLayout(layout_info);
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vk::ComputePipelineCreateInfo computePipelineCreateInfo{{}, {}, m_compPipelineLayout};
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VkPushConstantRange push_constants = {VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(float)};
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VkPipelineLayoutCreateInfo createInfo{VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO};
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createInfo.setLayoutCount = 1;
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createInfo.pSetLayouts = &m_compDescSetLayout;
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createInfo.pushConstantRangeCount = 1;
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createInfo.pPushConstantRanges = &push_constants;
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vkCreatePipelineLayout(m_device, &createInfo, nullptr, &m_compPipelineLayout);
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VkComputePipelineCreateInfo computePipelineCreateInfo{VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO};
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computePipelineCreateInfo.layout = m_compPipelineLayout;
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computePipelineCreateInfo.stage =
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nvvk::createShaderStageInfo(m_device,
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nvh::loadFile("shaders/anim.comp.spv", true, defaultSearchPaths),
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nvvk::createShaderStageInfo(m_device, nvh::loadFile("spv/anim.comp.spv", true, defaultSearchPaths, true),
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VK_SHADER_STAGE_COMPUTE_BIT);
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m_compPipeline = m_device.createComputePipeline({}, computePipelineCreateInfo, nullptr);
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m_device.destroy(computePipelineCreateInfo.stage.module);
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vkCreateComputePipelines(m_device, {}, 1, &computePipelineCreateInfo, nullptr, &m_compPipeline);
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vkDestroyShaderModule(m_device, computePipelineCreateInfo.stage.module, nullptr);
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}
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~~~~
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Finally, destroy the resources in `HelloVulkan::destroyResources()`:
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~~~~ C++
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m_device.destroy(m_compDescPool);
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m_device.destroy(m_compDescSetLayout);
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m_device.destroy(m_compPipeline);
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m_device.destroy(m_compPipelineLayout);
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// #VK_compute
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vkDestroyPipeline(m_device, m_compPipeline, nullptr);
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vkDestroyPipelineLayout(m_device, m_compPipelineLayout, nullptr);
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vkDestroyDescriptorPool(m_device, m_compDescPool, nullptr);
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vkDestroyDescriptorSetLayout(m_device, m_compDescSetLayout, nullptr);
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~~~~
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### `anim.comp`
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@ -338,14 +351,13 @@ void HelloVulkan::animationObject(float time)
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updateCompDescriptors(model.vertexBuffer);
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nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
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vk::CommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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VkCommandBuffer cmdBuf = genCmdBuf.createCommandBuffer();
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vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_COMPUTE, m_compPipeline);
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vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_COMPUTE, m_compPipelineLayout, 0, 1, &m_compDescSet, 0, nullptr);
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vkCmdPushConstants(cmdBuf, m_compPipelineLayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(float), &time);
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vkCmdDispatch(cmdBuf, model.nbVertices, 1, 1);
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cmdBuf.bindPipeline(vk::PipelineBindPoint::eCompute, m_compPipeline);
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cmdBuf.bindDescriptorSets(vk::PipelineBindPoint::eCompute, m_compPipelineLayout, 0,
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{m_compDescSet}, {});
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cmdBuf.pushConstants(m_compPipelineLayout, vk::ShaderStageFlagBits::eCompute, 0, sizeof(float),
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&time);
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cmdBuf.dispatch(model.nbVertices, 1, 1);
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genCmdBuf.submitAndWait(cmdBuf);
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}
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~~~~
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@ -450,15 +462,15 @@ void HelloVulkan::createBottomLevelAS()
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{
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// BLAS - Storing each primitive in a geometry
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m_blas.reserve(m_objModel.size());
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for(const auto & obj : m_objModel)
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for(const auto& obj : m_objModel)
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{
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auto blas = objectToVkGeometryKHR(obj);
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// We could add more geometry in each BLAS, but we add only one for now
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m_blas.push_back(blas);
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}
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m_rtBuilder.buildBlas(m_blas, vk::BuildAccelerationStructureFlagBitsKHR::eAllowUpdate
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| vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastBuild);
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m_rtBuilder.buildBlas(m_blas, VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR
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| VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR);
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}
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~~~~
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