Using Vulkan C API
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83 changed files with 8015 additions and 8163 deletions
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@ -7,7 +7,7 @@ cmake_minimum_required(VERSION 3.9.6 FATAL_ERROR)
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#--------------------------------------------------------------------------------------------------
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# Project setting
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get_filename_component(PROJNAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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SET(PROJNAME vk_${PROJNAME}_KHR)
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set(PROJNAME vk_${PROJNAME}_KHR)
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project(${PROJNAME} LANGUAGES C CXX)
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message(STATUS "-------------------------------")
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message(STATUS "Processing Project ${PROJNAME}:")
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@ -128,9 +128,10 @@ attributes, we will store the offsets information of that geometry.
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// The following is used to find the primitive mesh information in the CHIT
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std::vector<RtPrimitiveLookup> primLookup;
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for(auto& primMesh : m_gltfScene.m_primMeshes)
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{
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primLookup.push_back({primMesh.firstIndex, primMesh.vertexOffset, primMesh.materialIndex});
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m_rtPrimLookup =
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m_alloc.createBuffer(cmdBuf, primLookup, vk::BufferUsageFlagBits::eStorageBuffer);
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}
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m_rtPrimLookup = m_alloc.createBuffer(cmdBuf, primLookup, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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~~~~
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@ -145,35 +146,45 @@ The function is similar, only the input is different.
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//
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auto HelloVulkan::primitiveToGeometry(const nvh::GltfPrimMesh& prim)
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{
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// Building part
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vk::DeviceAddress vertexAddress = m_device.getBufferAddress({m_vertexBuffer.buffer});
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vk::DeviceAddress indexAddress = m_device.getBufferAddress({m_indexBuffer.buffer});
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// BLAS builder requires raw device addresses.
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VkBufferDeviceAddressInfo info{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
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info.buffer = m_vertexBuffer.buffer;
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VkDeviceAddress vertexAddress = vkGetBufferDeviceAddress(m_device, &info);
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info.buffer = m_indexBuffer.buffer;
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VkDeviceAddress indexAddress = vkGetBufferDeviceAddress(m_device, &info);
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vk::AccelerationStructureGeometryTrianglesDataKHR triangles;
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triangles.setVertexFormat(vk::Format::eR32G32B32Sfloat);
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triangles.setVertexData(vertexAddress);
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triangles.setVertexStride(sizeof(nvmath::vec3f));
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triangles.setIndexType(vk::IndexType::eUint32);
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triangles.setIndexData(indexAddress);
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triangles.setTransformData({});
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triangles.setMaxVertex(prim.vertexCount);
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uint32_t maxPrimitiveCount = prim.indexCount / 3;
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// Setting up the build info of the acceleration
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vk::AccelerationStructureGeometryKHR asGeom;
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asGeom.setGeometryType(vk::GeometryTypeKHR::eTriangles);
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asGeom.setFlags(vk::GeometryFlagBitsKHR::eNoDuplicateAnyHitInvocation); // For AnyHit
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asGeom.geometry.setTriangles(triangles);
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// Describe buffer as array of VertexObj.
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VkAccelerationStructureGeometryTrianglesDataKHR triangles{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR};
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triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT; // vec3 vertex position data.
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triangles.vertexData.deviceAddress = vertexAddress;
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triangles.vertexStride = sizeof(nvmath::vec3f);
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// Describe index data (32-bit unsigned int)
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triangles.indexType = VK_INDEX_TYPE_UINT32;
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triangles.indexData.deviceAddress = indexAddress;
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// Indicate identity transform by setting transformData to null device pointer.
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//triangles.transformData = {};
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triangles.maxVertex = prim.vertexCount;
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vk::AccelerationStructureBuildRangeInfoKHR offset;
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offset.setFirstVertex(prim.vertexOffset);
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offset.setPrimitiveCount(prim.indexCount / 3);
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offset.setPrimitiveOffset(prim.firstIndex * sizeof(uint32_t));
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offset.setTransformOffset(0);
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// Identify the above data as containing opaque triangles.
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VkAccelerationStructureGeometryKHR asGeom{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR};
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asGeom.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
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asGeom.flags = VK_GEOMETRY_NO_DUPLICATE_ANY_HIT_INVOCATION_BIT_KHR; // For AnyHit
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asGeom.geometry.triangles = triangles;
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nvvk::RaytracingBuilderKHR::Blas blas;
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blas.asGeometry.emplace_back(asGeom);
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blas.asBuildOffsetInfo.emplace_back(offset);
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return blas;
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VkAccelerationStructureBuildRangeInfoKHR offset;
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offset.firstVertex = prim.vertexOffset;
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offset.primitiveCount = prim.indexCount / 3;
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offset.primitiveOffset = prim.firstIndex * sizeof(uint32_t);
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offset.transformOffset = 0;
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// Our blas is made from only one geometry, but could be made of many geometries
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nvvk::RaytracingBuilderKHR::BlasInput input;
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input.asGeometry.emplace_back(asGeom);
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input.asBuildOffsetInfo.emplace_back(offset);
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return input;
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}
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~~~~
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@ -207,11 +218,9 @@ each node, we will be pushing the instance Id (retrieve the matrix) and the mate
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don't have a scene graph, we could loop over all drawable nodes.
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~~~~C
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std::vector<vk::Buffer> vertexBuffers = {m_vertexBuffer.buffer, m_normalBuffer.buffer,
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m_uvBuffer.buffer};
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cmdBuf.bindVertexBuffers(0, static_cast<uint32_t>(vertexBuffers.size()), vertexBuffers.data(),
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offsets.data());
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cmdBuf.bindIndexBuffer(m_indexBuffer.buffer, 0, vk::IndexType::eUint32);
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std::vector<VkBuffer> vertexBuffers = {m_vertexBuffer.buffer, m_normalBuffer.buffer, m_uvBuffer.buffer};
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vkCmdBindVertexBuffers(cmdBuf, 0, static_cast<uint32_t>(vertexBuffers.size()), vertexBuffers.data(), offsets.data());
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vkCmdBindIndexBuffer(cmdBuf, m_indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
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uint32_t idxNode = 0;
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for(auto& node : m_gltfScene.m_nodes)
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@ -220,10 +229,9 @@ don't have a scene graph, we could loop over all drawable nodes.
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m_pushConstant.instanceId = idxNode++;
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m_pushConstant.materialId = primitive.materialIndex;
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cmdBuf.pushConstants<ObjPushConstant>(
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m_pipelineLayout, vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment, 0,
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m_pushConstant);
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cmdBuf.drawIndexed(primitive.indexCount, 1, primitive.firstIndex, primitive.vertexOffset, 0);
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vkCmdPushConstants(cmdBuf, m_pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0,
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sizeof(ObjPushConstant), &m_pushConstant);
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vkCmdDrawIndexed(cmdBuf, primitive.indexCount, 1, primitive.firstIndex, primitive.vertexOffset, 0);
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}
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~~~~
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@ -234,12 +242,12 @@ In `createRtDescriptorSet()`, the only change we will add is the primitive info
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the data when hitting a triangle.
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~~~~C
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m_rtDescSetLayoutBind.addBinding(
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vkDSLB(2, vkDT::eStorageBuffer, 1, vkSS::eClosestHitNV | vkSS::eAnyHitNV)); // Primitive info
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....
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vk::DescriptorBufferInfo primitiveInfoDesc{m_rtPrimLookup.buffer, 0, VK_WHOLE_SIZE};
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....
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writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 2, &primitiveInfoDesc));
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m_rtDescSetLayoutBind.addBinding(2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
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VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR); // Primitive info
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// ...
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VkDescriptorBufferInfo primitiveInfoDesc{m_rtPrimLookup.buffer, 0, VK_WHOLE_SIZE};
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// ...
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writes.emplace_back(m_rtDescSetLayoutBind.makeWrite(m_rtDescSet, 2, &primitiveInfoDesc));
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~~~~
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File diff suppressed because it is too large
Load diff
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@ -18,13 +18,12 @@
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*/
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#pragma once
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#include <vulkan/vulkan.hpp>
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#include "nvvk/appbase_vkpp.hpp"
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#include "nvvk/appbase_vk.hpp"
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#include "nvvk/debug_util_vk.hpp"
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/memallocator_dma_vk.hpp"
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#include "nvvk/resourceallocator_vk.hpp"
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// #VKRay
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#include "nvh/gltfscene.hpp"
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@ -38,23 +37,20 @@
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// - Rendering is done in an offscreen framebuffer
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// - The image of the framebuffer is displayed in post-process in a full-screen quad
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//
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class HelloVulkan : public nvvk::AppBase
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class HelloVulkan : public nvvk::AppBaseVk
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{
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public:
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void setup(const vk::Instance& instance,
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const vk::Device& device,
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const vk::PhysicalDevice& physicalDevice,
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uint32_t queueFamily) override;
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void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
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void createDescriptorSetLayout();
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void createGraphicsPipeline();
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void loadScene(const std::string& filename);
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void updateDescriptorSet();
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void createUniformBuffer();
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void createTextureImages(const vk::CommandBuffer& cmdBuf, tinygltf::Model& gltfModel);
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void updateUniformBuffer(const vk::CommandBuffer& cmdBuf);
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void createTextureImages(const VkCommandBuffer& cmdBuf, tinygltf::Model& gltfModel);
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void updateUniformBuffer(const VkCommandBuffer& cmdBuf);
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void onResize(int /*w*/, int /*h*/) override;
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void destroyResources();
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void rasterize(const vk::CommandBuffer& cmdBuff);
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void rasterize(const VkCommandBuffer& cmdBuff);
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// Structure used for retrieving the primitive information in the closest hit
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// The gl_InstanceCustomIndexNV
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@ -87,12 +83,12 @@ public:
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ObjPushConstant m_pushConstant;
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// Graphic pipeline
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vk::PipelineLayout m_pipelineLayout;
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vk::Pipeline m_graphicsPipeline;
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VkPipelineLayout m_pipelineLayout;
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VkPipeline m_graphicsPipeline;
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nvvk::DescriptorSetBindings m_descSetLayoutBind;
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vk::DescriptorPool m_descPool;
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vk::DescriptorSetLayout m_descSetLayout;
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vk::DescriptorSet m_descSet;
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VkDescriptorPool m_descPool;
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VkDescriptorSetLayout m_descSetLayout;
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VkDescriptorSet m_descSet;
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nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
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std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
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@ -105,20 +101,20 @@ public:
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void createPostPipeline();
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void createPostDescriptor();
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void updatePostDescriptorSet();
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void drawPost(vk::CommandBuffer cmdBuf);
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void drawPost(VkCommandBuffer cmdBuf);
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nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
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vk::DescriptorPool m_postDescPool;
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vk::DescriptorSetLayout m_postDescSetLayout;
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vk::DescriptorSet m_postDescSet;
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vk::Pipeline m_postPipeline;
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vk::PipelineLayout m_postPipelineLayout;
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vk::RenderPass m_offscreenRenderPass;
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vk::Framebuffer m_offscreenFramebuffer;
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VkDescriptorPool m_postDescPool{VK_NULL_HANDLE};
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VkDescriptorSetLayout m_postDescSetLayout{VK_NULL_HANDLE};
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VkDescriptorSet m_postDescSet{VK_NULL_HANDLE};
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VkPipeline m_postPipeline{VK_NULL_HANDLE};
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VkPipelineLayout m_postPipelineLayout{VK_NULL_HANDLE};
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VkRenderPass m_offscreenRenderPass{VK_NULL_HANDLE};
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VkFramebuffer m_offscreenFramebuffer{VK_NULL_HANDLE};
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nvvk::Texture m_offscreenColor;
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vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
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nvvk::Texture m_offscreenDepth;
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vk::Format m_offscreenDepthFormat{vk::Format::eX8D24UnormPack32};
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VkFormat m_offscreenColorFormat{VK_FORMAT_R32G32B32A32_SFLOAT};
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VkFormat m_offscreenDepthFormat{VK_FORMAT_X8_D24_UNORM_PACK32};
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// #VKRay
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auto primitiveToGeometry(const nvh::GltfPrimMesh& prim);
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@ -128,20 +124,20 @@ public:
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void createRtDescriptorSet();
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void updateRtDescriptorSet();
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void createRtPipeline();
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void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
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void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
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void updateFrame();
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void resetFrame();
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vk::PhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties;
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
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vk::DescriptorPool m_rtDescPool;
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vk::DescriptorSetLayout m_rtDescSetLayout;
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vk::DescriptorSet m_rtDescSet;
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std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
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vk::PipelineLayout m_rtPipelineLayout;
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vk::Pipeline m_rtPipeline;
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nvvk::SBTWrapper m_sbtWrapper;
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VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
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nvvk::RaytracingBuilderKHR m_rtBuilder;
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nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
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VkDescriptorPool m_rtDescPool;
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VkDescriptorSetLayout m_rtDescSetLayout;
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VkDescriptorSet m_rtDescSet;
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std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
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VkPipelineLayout m_rtPipelineLayout;
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VkPipeline m_rtPipeline;
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nvvk::SBTWrapper m_sbtWrapper;
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struct RtPushConstant
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{
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@ -23,8 +23,6 @@
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// at the top of imgui.cpp.
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#include <array>
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#include <vulkan/vulkan.hpp>
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VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
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#include "backends/imgui_impl_glfw.h"
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#include "imgui.h"
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@ -34,7 +32,6 @@ VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
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#include "nvh/cameramanipulator.hpp"
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#include "nvh/fileoperations.hpp"
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#include "nvpsystem.hpp"
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#include "nvvk/appbase_vkpp.hpp"
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#include "nvvk/commands_vk.hpp"
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#include "nvvk/context_vk.hpp"
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@ -46,6 +43,7 @@ VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
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// Default search path for shaders
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std::vector<std::string> defaultSearchPaths;
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// GLFW Callback functions
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static void onErrorCallback(int error, const char* description)
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{
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@ -73,6 +71,7 @@ void renderUI(HelloVulkan& helloVk)
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static int const SAMPLE_WIDTH = 1280;
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static int const SAMPLE_HEIGHT = 720;
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//--------------------------------------------------------------------------------------------------
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// Application Entry
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//
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return 1;
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}
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow* window =
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glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
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GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
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// Setup camera
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CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
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@ -115,9 +113,9 @@ int main(int argc, char** argv)
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nvvk::ContextCreateInfo contextInfo(true);
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contextInfo.setVersion(1, 2);
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contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
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contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
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contextInfo.addInstanceExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, true);
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#ifdef WIN32
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contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
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#ifdef _WIN32
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contextInfo.addInstanceExtension(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
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#else
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contextInfo.addInstanceExtension(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
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@ -127,20 +125,20 @@ int main(int argc, char** argv)
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contextInfo.addDeviceExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
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// #VKRay: Activate the ray tracing extension
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VkPhysicalDeviceAccelerationStructureFeaturesKHR accelFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR};
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contextInfo.addDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, false, &accelFeature);
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VkPhysicalDeviceRayTracingPipelineFeaturesKHR rtPipelineFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR};
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contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, false, &rtPipelineFeature);
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contextInfo.addDeviceExtension(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
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contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
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vk::PhysicalDeviceShaderClockFeaturesKHR clockFeature;
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VkPhysicalDeviceShaderClockFeaturesKHR clockFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR};
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contextInfo.addDeviceExtension(VK_KHR_SHADER_CLOCK_EXTENSION_NAME, false, &clockFeature);
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vk::PhysicalDeviceAccelerationStructureFeaturesKHR accelFeature;
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contextInfo.addDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, false,
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&accelFeature);
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vk::PhysicalDeviceRayTracingPipelineFeaturesKHR rtPipelineFeature;
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contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, false,
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&rtPipelineFeature);
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// Creating Vulkan base application
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nvvk::Context vkctx{};
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@ -151,16 +149,14 @@ int main(int argc, char** argv)
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// Use a compatible device
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vkctx.initDevice(compatibleDevices[0], contextInfo);
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// Create example
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HelloVulkan helloVk;
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// Window need to be opened to get the surface on which to draw
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const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
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const VkSurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
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vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
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helloVk.createSwapchain(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -209,6 +205,7 @@ int main(int argc, char** argv)
|
|||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
|
||||
// Show UI window.
|
||||
if(helloVk.showGui())
|
||||
{
|
||||
|
|
@ -217,8 +214,7 @@ int main(int argc, char** argv)
|
|||
ImGui::Checkbox("Ray Tracer mode", &useRaytracer); // Switch between raster and ray tracing
|
||||
|
||||
renderUI(helloVk);
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
|
||||
1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGuiH::Control::Info("", "", "(F10) Toggle Pane", ImGuiH::Control::Flags::Disabled);
|
||||
ImGuiH::Panel::End();
|
||||
}
|
||||
|
|
@ -227,28 +223,29 @@ int main(int argc, char** argv)
|
|||
helloVk.prepareFrame();
|
||||
|
||||
// Start command buffer of this frame
|
||||
auto curFrame = helloVk.getCurFrame();
|
||||
const vk::CommandBuffer& cmdBuf = helloVk.getCommandBuffers()[curFrame];
|
||||
auto curFrame = helloVk.getCurFrame();
|
||||
const VkCommandBuffer& cmdBuf = helloVk.getCommandBuffers()[curFrame];
|
||||
|
||||
cmdBuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit});
|
||||
VkCommandBufferBeginInfo beginInfo{VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
vkBeginCommandBuffer(cmdBuf, &beginInfo);
|
||||
|
||||
// Updating camera buffer
|
||||
helloVk.updateUniformBuffer(cmdBuf);
|
||||
|
||||
// Clearing screen
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
std::array<VkClearValue, 2> clearValues{};
|
||||
clearValues[0].color = {{clearColor[0], clearColor[1], clearColor[2], clearColor[3]}};
|
||||
clearValues[1].depthStencil = {1.0f, 0};
|
||||
|
||||
// Offscreen render pass
|
||||
{
|
||||
vk::RenderPassBeginInfo offscreenRenderPassBeginInfo;
|
||||
offscreenRenderPassBeginInfo.setClearValueCount(2);
|
||||
offscreenRenderPassBeginInfo.setPClearValues(clearValues.data());
|
||||
offscreenRenderPassBeginInfo.setRenderPass(helloVk.m_offscreenRenderPass);
|
||||
offscreenRenderPassBeginInfo.setFramebuffer(helloVk.m_offscreenFramebuffer);
|
||||
offscreenRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
|
||||
VkRenderPassBeginInfo offscreenRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
|
||||
offscreenRenderPassBeginInfo.clearValueCount = 2;
|
||||
offscreenRenderPassBeginInfo.pClearValues = clearValues.data();
|
||||
offscreenRenderPassBeginInfo.renderPass = helloVk.m_offscreenRenderPass;
|
||||
offscreenRenderPassBeginInfo.framebuffer = helloVk.m_offscreenFramebuffer;
|
||||
offscreenRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
|
||||
|
||||
// Rendering Scene
|
||||
if(useRaytracer)
|
||||
|
|
@ -257,40 +254,40 @@ int main(int argc, char** argv)
|
|||
}
|
||||
else
|
||||
{
|
||||
cmdBuf.beginRenderPass(offscreenRenderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
vkCmdBeginRenderPass(cmdBuf, &offscreenRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
helloVk.rasterize(cmdBuf);
|
||||
cmdBuf.endRenderPass();
|
||||
vkCmdEndRenderPass(cmdBuf);
|
||||
}
|
||||
}
|
||||
|
||||
// 2nd rendering pass: tone mapper, UI
|
||||
{
|
||||
vk::RenderPassBeginInfo postRenderPassBeginInfo;
|
||||
postRenderPassBeginInfo.setClearValueCount(2);
|
||||
postRenderPassBeginInfo.setPClearValues(clearValues.data());
|
||||
postRenderPassBeginInfo.setRenderPass(helloVk.getRenderPass());
|
||||
postRenderPassBeginInfo.setFramebuffer(helloVk.getFramebuffers()[curFrame]);
|
||||
postRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
|
||||
VkRenderPassBeginInfo postRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
|
||||
postRenderPassBeginInfo.clearValueCount = 2;
|
||||
postRenderPassBeginInfo.pClearValues = clearValues.data();
|
||||
postRenderPassBeginInfo.renderPass = helloVk.getRenderPass();
|
||||
postRenderPassBeginInfo.framebuffer = helloVk.getFramebuffers()[curFrame];
|
||||
postRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
|
||||
|
||||
cmdBuf.beginRenderPass(postRenderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
// Rendering tonemapper
|
||||
vkCmdBeginRenderPass(cmdBuf, &postRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
helloVk.drawPost(cmdBuf);
|
||||
// Rendering UI
|
||||
ImGui::Render();
|
||||
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmdBuf);
|
||||
cmdBuf.endRenderPass();
|
||||
vkCmdEndRenderPass(cmdBuf);
|
||||
}
|
||||
|
||||
// Submit for display
|
||||
cmdBuf.end();
|
||||
vkEndCommandBuffer(cmdBuf);
|
||||
helloVk.submitFrame();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
helloVk.getDevice().waitIdle();
|
||||
vkDeviceWaitIdle(helloVk.getDevice());
|
||||
|
||||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue