Using Vulkan C API
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83 changed files with 8015 additions and 8163 deletions
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@ -7,7 +7,7 @@ cmake_minimum_required(VERSION 3.9.6 FATAL_ERROR)
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#--------------------------------------------------------------------------------------------------
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# Project setting
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get_filename_component(PROJNAME ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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SET(PROJNAME vk_${PROJNAME}_KHR)
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set(PROJNAME vk_${PROJNAME}_KHR)
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project(${PROJNAME} LANGUAGES C CXX)
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message(STATUS "-------------------------------")
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message(STATUS "Processing Project ${PROJNAME}:")
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@ -71,25 +71,27 @@ The following implementation will create 2.000.000 spheres at random positions a
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//--------------------------------------------------------------------------------------------------
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// Creating all spheres
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//
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void HelloVulkan::createSpheres()
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void HelloVulkan::createSpheres(uint32_t nbSpheres)
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{
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std::random_device rd{};
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std::mt19937 gen{rd()};
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std::normal_distribution<float> xzd{0.f, 5.f};
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std::normal_distribution<float> yd{3.f, 1.f};
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std::normal_distribution<float> yd{6.f, 3.f};
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std::uniform_real_distribution<float> radd{.05f, .2f};
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// All spheres
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Sphere s;
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for(uint32_t i = 0; i < 2000000; i++)
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m_spheres.resize(nbSpheres);
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for(uint32_t i = 0; i < nbSpheres; i++)
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{
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s.center = nvmath::vec3f(xzd(gen), yd(gen), xzd(gen));
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s.radius = radd(gen);
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m_spheres.emplace_back(s);
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Sphere s;
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s.center = nvmath::vec3f(xzd(gen), yd(gen), xzd(gen));
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s.radius = radd(gen);
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m_spheres[i] = std::move(s);
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}
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// Axis aligned bounding box of each sphere
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std::vector<Aabb> aabbs;
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aabbs.reserve(nbSpheres);
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for(const auto& s : m_spheres)
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{
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Aabb aabb;
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@ -99,28 +101,28 @@ void HelloVulkan::createSpheres()
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}
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// Creating two materials
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MatrialObj mat;
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mat.diffuse = vec3f(0, 1, 1);
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std::vector<MatrialObj> materials;
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std::vector<int> matIdx;
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MaterialObj mat;
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mat.diffuse = nvmath::vec3f(0, 1, 1);
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std::vector<MaterialObj> materials;
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std::vector<int> matIdx(nbSpheres);
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materials.emplace_back(mat);
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mat.diffuse = vec3f(1, 1, 0);
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mat.diffuse = nvmath::vec3f(1, 1, 0);
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materials.emplace_back(mat);
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// Assign a material to each sphere
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for(size_t i = 0; i < m_spheres.size(); i++)
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{
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matIdx.push_back(i % 2);
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matIdx[i] = i % 2;
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}
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// Creating all buffers
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using vkBU = vk::BufferUsageFlagBits;
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using vkBU = VkBufferUsageFlagBits;
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nvvk::CommandPool genCmdBuf(m_device, m_graphicsQueueIndex);
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auto cmdBuf = genCmdBuf.createCommandBuffer();
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m_spheresBuffer = m_alloc.createBuffer(cmdBuf, m_spheres, vkBU::eStorageBuffer);
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m_spheresAabbBuffer = m_alloc.createBuffer(cmdBuf, aabbs, vkBU::eShaderDeviceAddress);
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m_spheresMatIndexBuffer = m_alloc.createBuffer(cmdBuf, matIdx, vkBU::eStorageBuffer);
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m_spheresMatColorBuffer = m_alloc.createBuffer(cmdBuf, materials, vkBU::eStorageBuffer);
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m_spheresBuffer = m_alloc.createBuffer(cmdBuf, m_spheres, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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m_spheresAabbBuffer = m_alloc.createBuffer(cmdBuf, aabbs, VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
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m_spheresMatIndexBuffer = m_alloc.createBuffer(cmdBuf, matIdx, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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m_spheresMatColorBuffer = m_alloc.createBuffer(cmdBuf, materials, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT);
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genCmdBuf.submitAndWait(cmdBuf);
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// Debug information
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@ -148,39 +150,32 @@ What is changing compare to triangle primitive is the Aabb data (see Aabb struct
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//--------------------------------------------------------------------------------------------------
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// Returning the ray tracing geometry used for the BLAS, containing all spheres
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//
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nvvk::RaytracingBuilderKHR::Blas HelloVulkan::sphereToVkGeometryKHR()
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nvvk::RaytracingBuilderKHR::BlasInput HelloVulkan::sphereToVkGeometryKHR()
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{
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vk::AccelerationStructureCreateGeometryTypeInfoKHR asCreate;
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asCreate.setGeometryType(vk::GeometryTypeKHR::eAabbs);
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asCreate.setMaxPrimitiveCount((uint32_t)m_spheres.size()); // Nb triangles
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asCreate.setIndexType(vk::IndexType::eNoneKHR);
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asCreate.setVertexFormat(vk::Format::eUndefined);
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asCreate.setMaxVertexCount(0);
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asCreate.setAllowsTransforms(VK_FALSE); // No adding transformation matrices
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VkBufferDeviceAddressInfo info{VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO};
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info.buffer = m_spheresAabbBuffer.buffer;
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VkDeviceAddress dataAddress = vkGetBufferDeviceAddress(m_device, &info);
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VkAccelerationStructureGeometryAabbsDataKHR aabbs{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_AABBS_DATA_KHR};
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aabbs.data.deviceAddress = dataAddress;
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aabbs.stride = sizeof(Aabb);
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vk::DeviceAddress dataAddress = m_device.getBufferAddress({m_spheresAabbBuffer.buffer});
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vk::AccelerationStructureGeometryAabbsDataKHR aabbs;
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aabbs.setData(dataAddress);
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aabbs.setStride(sizeof(Aabb));
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// Setting up the build info of the acceleration (C version, c++ gives wrong type)
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VkAccelerationStructureGeometryKHR asGeom{VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR};
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asGeom.geometryType = VK_GEOMETRY_TYPE_AABBS_KHR;
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asGeom.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
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asGeom.geometry.aabbs = aabbs;
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// Setting up the build info of the acceleration
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vk::AccelerationStructureGeometryKHR asGeom;
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asGeom.setGeometryType(asCreate.geometryType);
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asGeom.setFlags(vk::GeometryFlagBitsKHR::eOpaque);
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asGeom.geometry.setAabbs(aabbs);
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VkAccelerationStructureBuildRangeInfoKHR offset{};
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offset.firstVertex = 0;
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offset.primitiveCount = (uint32_t)m_spheres.size(); // Nb aabb
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offset.primitiveOffset = 0;
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offset.transformOffset = 0;
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vk::AccelerationStructureBuildOffsetInfoKHR offset;
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offset.setFirstVertex(0);
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offset.setPrimitiveCount(asCreate.maxPrimitiveCount);
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offset.setPrimitiveOffset(0);
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offset.setTransformOffset(0);
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nvvk::RaytracingBuilderKHR::Blas blas;
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blas.asGeometry.emplace_back(asGeom);
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blas.asCreateGeometryInfo.emplace_back(asCreate);
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blas.asBuildOffsetInfo.emplace_back(offset);
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return blas;
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nvvk::RaytracingBuilderKHR::BlasInput input;
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input.asGeometry.emplace_back(asGeom);
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input.asBuildOffsetInfo.emplace_back(offset);
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return input;
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}
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~~~~
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@ -212,7 +207,7 @@ The function `createBottomLevelAS()` is creating a BLAS per OBJ, the following m
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void HelloVulkan::createBottomLevelAS()
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{
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// BLAS - Storing each primitive in a geometry
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std::vector<nvvk::RaytracingBuilderKHR::Blas> allBlas;
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std::vector<nvvk::RaytracingBuilderKHR::BlasInput> allBlas;
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allBlas.reserve(m_objModel.size());
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for(const auto& obj : m_objModel)
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{
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@ -228,7 +223,7 @@ void HelloVulkan::createBottomLevelAS()
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allBlas.emplace_back(blas);
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}
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m_rtBuilder.buildBlas(allBlas, vk::BuildAccelerationStructureFlagBitsKHR::ePreferFastTrace);
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m_rtBuilder.buildBlas(allBlas, VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR);
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}
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~~~~
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@ -261,19 +256,19 @@ In function `createDescriptorSetLayout()`, the addition of the material and mate
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~~~~ C++
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// Materials (binding = 1)
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m_descSetLayoutBind.emplace_back(vkDS(1, vkDT::eStorageBuffer, nbObj + 1,
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vkSS::eVertex | vkSS::eFragment | vkSS::eClosestHitKHR));
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m_descSetLayoutBind.addBinding(1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj+1,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
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// Materials Index (binding = 4)
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m_descSetLayoutBind.emplace_back(
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vkDS(4, vkDT::eStorageBuffer, nbObj + 1, vkSS::eFragment | vkSS::eClosestHitKHR));
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m_descSetLayoutBind.addBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nbObj +1,
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VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
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~~~~
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And the new buffer holding the spheres
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~~~~ C++
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// Storing spheres (binding = 7)
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m_descSetLayoutBind.emplace_back( //
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vkDS(7, vkDT::eStorageBuffer, 1, vkSS::eClosestHitKHR | vkSS::eIntersectionKHR));
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m_descSetLayoutBind.addBinding(7, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
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VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR);
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~~~~
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The function `updateDescriptorSet()` which is writing the values of the buffer need also to be modified.
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@ -281,22 +276,22 @@ The function `updateDescriptorSet()` which is writing the values of the buffer n
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At the end of the loop on all models, lets add the new material and material index.
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~~~~ C++
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for(auto& model : m_objModel)
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for(auto& m : m_objModel)
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{
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dbiMat.emplace_back(model.matColorBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiMatIdx.emplace_back(model.matIndexBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiVert.emplace_back(model.vertexBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiIdx.emplace_back(model.indexBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiMat.push_back({m.matColorBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiMatIdx.push_back({m.matIndexBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiVert.push_back({m.vertexBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiIdx.push_back({m.indexBuffer.buffer, 0, VK_WHOLE_SIZE});
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}
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dbiMat.emplace_back(m_spheresMatColorBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiMatIdx.emplace_back(m_spheresMatIndexBuffer.buffer, 0, VK_WHOLE_SIZE);
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dbiMat.push_back({m_spheresMatColorBuffer.buffer, 0, VK_WHOLE_SIZE});
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dbiMatIdx.push_back({m_spheresMatIndexBuffer.buffer, 0, VK_WHOLE_SIZE});
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~~~~
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Then write the buffer for the spheres
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~~~~ C++
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vk::DescriptorBufferInfo dbiSpheres{m_spheresBuffer.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, dbiSpheres));
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VkDescriptorBufferInfo dbiSpheres{m_spheresBuffer.buffer, 0, VK_WHOLE_SIZE};
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, 7, &dbiSpheres));
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~~~~
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## Intersection Shader
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@ -306,44 +301,33 @@ The intersection shader is added to the Hit Group `VK_RAY_TRACING_SHADER_GROUP_T
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Here is how the two hit group looks like:
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~~~~ C++
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// Hit Group0 - Closest Hit
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vk::ShaderModule chitSM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rchit.spv", true, paths));
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enum StageIndices
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{
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vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eTrianglesHitGroup,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
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hg.setClosestHitShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eClosestHitKHR, chitSM, "main"});
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m_rtShaderGroups.push_back(hg);
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}
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eRaygen,
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eMiss,
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eMiss2,
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eClosestHit,
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eClosestHit2,
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eIntersection,
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eShaderGroupCount
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};
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// Hit Group1 - Closest Hit + Intersection (procedural)
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vk::ShaderModule chit2SM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace2.rchit.spv", true, paths));
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vk::ShaderModule rintSM =
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nvvk::createShaderModule(m_device, //
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nvh::loadFile("shaders/raytrace.rint.spv", true, paths));
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{
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vk::RayTracingShaderGroupCreateInfoKHR hg{vk::RayTracingShaderGroupTypeKHR::eProceduralHitGroup,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR,
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VK_SHADER_UNUSED_KHR, VK_SHADER_UNUSED_KHR};
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hg.setClosestHitShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eClosestHitKHR, chit2SM, "main"});
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hg.setIntersectionShader(static_cast<uint32_t>(stages.size()));
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stages.push_back({{}, vk::ShaderStageFlagBits::eIntersectionKHR, rintSM, "main"});
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m_rtShaderGroups.push_back(hg);
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}
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// Closest hit
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stage.module = nvvk::createShaderModule(m_device, nvh::loadFile("spv/raytrace2.rchit.spv", true, defaultSearchPaths, true));
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stage.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
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stages[eClosestHit2] = stage;
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// Intersection
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stage.module = nvvk::createShaderModule(m_device, nvh::loadFile("spv/raytrace.rint.spv", true, defaultSearchPaths, true));
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stage.stage = VK_SHADER_STAGE_INTERSECTION_BIT_KHR;
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stages[eIntersection] = stage;
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~~~~
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And destroy the two shaders at the end
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~~~~ C++
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m_device.destroy(chit2SM);
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m_device.destroy(rintSM);
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// closest hit shader + Intersection (Hit group 2)
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group.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR;
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group.closestHitShader = eClosestHit2;
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group.intersectionShader = eIntersection;
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m_rtShaderGroups.push_back(group);
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~~~~
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### raycommon.glsl
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File diff suppressed because it is too large
Load diff
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@ -19,11 +19,11 @@
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#pragma once
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#include "nvvk/appbase_vkpp.hpp"
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#include "nvvk/appbase_vk.hpp"
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#include "nvvk/debug_util_vk.hpp"
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#include "nvvk/descriptorsets_vk.hpp"
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#include "nvvk/memallocator_dma_vk.hpp"
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#include "nvvk/resourceallocator_vk.hpp"
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// #VKRay
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#include "nvvk/raytraceKHR_vk.hpp"
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// - Rendering is done in an offscreen framebuffer
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// - The image of the framebuffer is displayed in post-process in a full-screen quad
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//
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class HelloVulkan : public nvvk::AppBase
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class HelloVulkan : public nvvk::AppBaseVk
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{
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public:
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void setup(const vk::Instance& instance,
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const vk::Device& device,
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const vk::PhysicalDevice& physicalDevice,
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uint32_t queueFamily) override;
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void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
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void createDescriptorSetLayout();
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void createGraphicsPipeline();
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void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
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void updateDescriptorSet();
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void createUniformBuffer();
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void createSceneDescriptionBuffer();
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void createTextureImages(const vk::CommandBuffer& cmdBuf,
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const std::vector<std::string>& textures);
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void updateUniformBuffer(const vk::CommandBuffer& cmdBuf);
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void createTextureImages(const VkCommandBuffer& cmdBuf, const std::vector<std::string>& textures);
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void updateUniformBuffer(const VkCommandBuffer& cmdBuf);
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void onResize(int /*w*/, int /*h*/) override;
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void destroyResources();
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void rasterize(const vk::CommandBuffer& cmdBuff);
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void rasterize(const VkCommandBuffer& cmdBuff);
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// The OBJ model
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struct ObjModel
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@ -90,39 +86,41 @@ public:
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std::vector<ObjInstance> m_objInstance;
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// Graphic pipeline
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vk::PipelineLayout m_pipelineLayout;
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vk::Pipeline m_graphicsPipeline;
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VkPipelineLayout m_pipelineLayout;
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VkPipeline m_graphicsPipeline;
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nvvk::DescriptorSetBindings m_descSetLayoutBind;
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vk::DescriptorPool m_descPool;
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vk::DescriptorSetLayout m_descSetLayout;
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vk::DescriptorSet m_descSet;
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VkDescriptorPool m_descPool;
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VkDescriptorSetLayout m_descSetLayout;
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VkDescriptorSet m_descSet;
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nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
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nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
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std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
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nvvk::ResourceAllocatorDma m_alloc; // Allocator for buffer, images, acceleration structures
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nvvk::DebugUtil m_debug; // Utility to name objects
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// #Post
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void createOffscreenRender();
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void createPostPipeline();
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void createPostDescriptor();
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void updatePostDescriptorSet();
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void drawPost(vk::CommandBuffer cmdBuf);
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void drawPost(VkCommandBuffer cmdBuf);
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nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
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vk::DescriptorPool m_postDescPool;
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vk::DescriptorSetLayout m_postDescSetLayout;
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vk::DescriptorSet m_postDescSet;
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vk::Pipeline m_postPipeline;
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vk::PipelineLayout m_postPipelineLayout;
|
||||
vk::RenderPass m_offscreenRenderPass;
|
||||
vk::Framebuffer m_offscreenFramebuffer;
|
||||
VkDescriptorPool m_postDescPool{VK_NULL_HANDLE};
|
||||
VkDescriptorSetLayout m_postDescSetLayout{VK_NULL_HANDLE};
|
||||
VkDescriptorSet m_postDescSet{VK_NULL_HANDLE};
|
||||
VkPipeline m_postPipeline{VK_NULL_HANDLE};
|
||||
VkPipelineLayout m_postPipelineLayout{VK_NULL_HANDLE};
|
||||
VkRenderPass m_offscreenRenderPass{VK_NULL_HANDLE};
|
||||
VkFramebuffer m_offscreenFramebuffer{VK_NULL_HANDLE};
|
||||
nvvk::Texture m_offscreenColor;
|
||||
vk::Format m_offscreenColorFormat{vk::Format::eR32G32B32A32Sfloat};
|
||||
nvvk::Texture m_offscreenDepth;
|
||||
vk::Format m_offscreenDepthFormat{vk::Format::eX8D24UnormPack32};
|
||||
VkFormat m_offscreenColorFormat{VK_FORMAT_R32G32B32A32_SFLOAT};
|
||||
VkFormat m_offscreenDepthFormat{VK_FORMAT_X8_D24_UNORM_PACK32};
|
||||
|
||||
// #VKRay
|
||||
void initRayTracing();
|
||||
|
|
@ -133,26 +131,26 @@ public:
|
|||
void updateRtDescriptorSet();
|
||||
void createRtPipeline();
|
||||
void createRtShaderBindingTable();
|
||||
void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
||||
|
||||
|
||||
vk::PhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties;
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
vk::DescriptorPool m_rtDescPool;
|
||||
vk::DescriptorSetLayout m_rtDescSetLayout;
|
||||
vk::DescriptorSet m_rtDescSet;
|
||||
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
vk::PipelineLayout m_rtPipelineLayout;
|
||||
vk::Pipeline m_rtPipeline;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
|
||||
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
||||
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
||||
VkDescriptorPool m_rtDescPool;
|
||||
VkDescriptorSetLayout m_rtDescSetLayout;
|
||||
VkDescriptorSet m_rtDescSet;
|
||||
std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
||||
VkPipelineLayout m_rtPipelineLayout;
|
||||
VkPipeline m_rtPipeline;
|
||||
nvvk::Buffer m_rtSBTBuffer;
|
||||
|
||||
struct RtPushConstant
|
||||
{
|
||||
nvmath::vec4f clearColor;
|
||||
nvmath::vec3f lightPosition;
|
||||
float lightIntensity;
|
||||
int lightType;
|
||||
float lightIntensity{100.0f};
|
||||
int lightType{0};
|
||||
} m_rtPushConstants;
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -23,8 +23,6 @@
|
|||
// at the top of imgui.cpp.
|
||||
|
||||
#include <array>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
||||
|
||||
#include "backends/imgui_impl_glfw.h"
|
||||
#include "imgui.h"
|
||||
|
|
@ -34,7 +32,6 @@ VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
|||
#include "nvh/cameramanipulator.hpp"
|
||||
#include "nvh/fileoperations.hpp"
|
||||
#include "nvpsystem.hpp"
|
||||
#include "nvvk/appbase_vkpp.hpp"
|
||||
#include "nvvk/commands_vk.hpp"
|
||||
#include "nvvk/context_vk.hpp"
|
||||
|
||||
|
|
@ -46,6 +43,7 @@ VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
|
|||
// Default search path for shaders
|
||||
std::vector<std::string> defaultSearchPaths;
|
||||
|
||||
|
||||
// GLFW Callback functions
|
||||
static void onErrorCallback(int error, const char* description)
|
||||
{
|
||||
|
|
@ -74,6 +72,7 @@ void renderUI(HelloVulkan& helloVk)
|
|||
static int const SAMPLE_WIDTH = 1280;
|
||||
static int const SAMPLE_HEIGHT = 720;
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
// Application Entry
|
||||
//
|
||||
|
|
@ -88,8 +87,7 @@ int main(int argc, char** argv)
|
|||
return 1;
|
||||
}
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window =
|
||||
glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
|
||||
GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
|
||||
|
||||
// Setup camera
|
||||
CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
|
|
@ -116,9 +114,9 @@ int main(int argc, char** argv)
|
|||
nvvk::ContextCreateInfo contextInfo(true);
|
||||
contextInfo.setVersion(1, 2);
|
||||
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true);
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
contextInfo.addInstanceExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, true);
|
||||
#ifdef WIN32
|
||||
contextInfo.addInstanceExtension(VK_KHR_SURFACE_EXTENSION_NAME);
|
||||
#ifdef _WIN32
|
||||
contextInfo.addInstanceExtension(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
|
||||
#else
|
||||
contextInfo.addInstanceExtension(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
|
||||
|
|
@ -130,18 +128,16 @@ int main(int argc, char** argv)
|
|||
contextInfo.addDeviceExtension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
|
||||
contextInfo.addDeviceExtension(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
|
||||
contextInfo.addDeviceExtension(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
|
||||
|
||||
// #VKRay: Activate the ray tracing extension
|
||||
VkPhysicalDeviceAccelerationStructureFeaturesKHR accelFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR};
|
||||
contextInfo.addDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, false, &accelFeature);
|
||||
VkPhysicalDeviceRayTracingPipelineFeaturesKHR rtPipelineFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR};
|
||||
contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, false, &rtPipelineFeature);
|
||||
contextInfo.addDeviceExtension(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
|
||||
contextInfo.addDeviceExtension(VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME);
|
||||
contextInfo.addDeviceExtension(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
|
||||
contextInfo.addDeviceExtension(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
|
||||
// #VKRay: Activate the ray tracing extension
|
||||
vk::PhysicalDeviceAccelerationStructureFeaturesKHR accelFeature;
|
||||
contextInfo.addDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, false,
|
||||
&accelFeature);
|
||||
vk::PhysicalDeviceRayTracingPipelineFeaturesKHR rtPipelineFeature;
|
||||
contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, false,
|
||||
&rtPipelineFeature);
|
||||
|
||||
// Creating Vulkan base application
|
||||
nvvk::Context vkctx{};
|
||||
|
|
@ -156,11 +152,10 @@ int main(int argc, char** argv)
|
|||
HelloVulkan helloVk;
|
||||
|
||||
// Window need to be opened to get the surface on which to draw
|
||||
const vk::SurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
const VkSurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
|
||||
vkctx.setGCTQueueWithPresent(surface);
|
||||
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice,
|
||||
vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
|
||||
helloVk.createSwapchain(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
|
||||
helloVk.createDepthBuffer();
|
||||
helloVk.createRenderPass();
|
||||
|
|
@ -212,6 +207,7 @@ int main(int argc, char** argv)
|
|||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
|
||||
// Show UI window.
|
||||
if(helloVk.showGui())
|
||||
{
|
||||
|
|
@ -220,8 +216,7 @@ int main(int argc, char** argv)
|
|||
ImGui::Checkbox("Ray Tracer mode", &useRaytracer); // Switch between raster and ray tracing
|
||||
|
||||
renderUI(helloVk);
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",
|
||||
1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
ImGuiH::Control::Info("", "", "(F10) Toggle Pane", ImGuiH::Control::Flags::Disabled);
|
||||
ImGuiH::Panel::End();
|
||||
}
|
||||
|
|
@ -230,28 +225,29 @@ int main(int argc, char** argv)
|
|||
helloVk.prepareFrame();
|
||||
|
||||
// Start command buffer of this frame
|
||||
auto curFrame = helloVk.getCurFrame();
|
||||
const vk::CommandBuffer& cmdBuf = helloVk.getCommandBuffers()[curFrame];
|
||||
auto curFrame = helloVk.getCurFrame();
|
||||
const VkCommandBuffer& cmdBuf = helloVk.getCommandBuffers()[curFrame];
|
||||
|
||||
cmdBuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit});
|
||||
VkCommandBufferBeginInfo beginInfo{VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
vkBeginCommandBuffer(cmdBuf, &beginInfo);
|
||||
|
||||
// Updating camera buffer
|
||||
helloVk.updateUniformBuffer(cmdBuf);
|
||||
|
||||
// Clearing screen
|
||||
std::array<vk::ClearValue, 2> clearValues;
|
||||
clearValues[0].setColor(
|
||||
std::array<float, 4>({clearColor[0], clearColor[1], clearColor[2], clearColor[3]}));
|
||||
clearValues[1].setDepthStencil({1.0f, 0});
|
||||
std::array<VkClearValue, 2> clearValues{};
|
||||
clearValues[0].color = {{clearColor[0], clearColor[1], clearColor[2], clearColor[3]}};
|
||||
clearValues[1].depthStencil = {1.0f, 0};
|
||||
|
||||
// Offscreen render pass
|
||||
{
|
||||
vk::RenderPassBeginInfo offscreenRenderPassBeginInfo;
|
||||
offscreenRenderPassBeginInfo.setClearValueCount(2);
|
||||
offscreenRenderPassBeginInfo.setPClearValues(clearValues.data());
|
||||
offscreenRenderPassBeginInfo.setRenderPass(helloVk.m_offscreenRenderPass);
|
||||
offscreenRenderPassBeginInfo.setFramebuffer(helloVk.m_offscreenFramebuffer);
|
||||
offscreenRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
|
||||
VkRenderPassBeginInfo offscreenRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
|
||||
offscreenRenderPassBeginInfo.clearValueCount = 2;
|
||||
offscreenRenderPassBeginInfo.pClearValues = clearValues.data();
|
||||
offscreenRenderPassBeginInfo.renderPass = helloVk.m_offscreenRenderPass;
|
||||
offscreenRenderPassBeginInfo.framebuffer = helloVk.m_offscreenFramebuffer;
|
||||
offscreenRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
|
||||
|
||||
// Rendering Scene
|
||||
if(useRaytracer)
|
||||
|
|
@ -260,40 +256,40 @@ int main(int argc, char** argv)
|
|||
}
|
||||
else
|
||||
{
|
||||
cmdBuf.beginRenderPass(offscreenRenderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
vkCmdBeginRenderPass(cmdBuf, &offscreenRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
helloVk.rasterize(cmdBuf);
|
||||
cmdBuf.endRenderPass();
|
||||
vkCmdEndRenderPass(cmdBuf);
|
||||
}
|
||||
}
|
||||
|
||||
// 2nd rendering pass: tone mapper, UI
|
||||
{
|
||||
vk::RenderPassBeginInfo postRenderPassBeginInfo;
|
||||
postRenderPassBeginInfo.setClearValueCount(2);
|
||||
postRenderPassBeginInfo.setPClearValues(clearValues.data());
|
||||
postRenderPassBeginInfo.setRenderPass(helloVk.getRenderPass());
|
||||
postRenderPassBeginInfo.setFramebuffer(helloVk.getFramebuffers()[curFrame]);
|
||||
postRenderPassBeginInfo.setRenderArea({{}, helloVk.getSize()});
|
||||
VkRenderPassBeginInfo postRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
|
||||
postRenderPassBeginInfo.clearValueCount = 2;
|
||||
postRenderPassBeginInfo.pClearValues = clearValues.data();
|
||||
postRenderPassBeginInfo.renderPass = helloVk.getRenderPass();
|
||||
postRenderPassBeginInfo.framebuffer = helloVk.getFramebuffers()[curFrame];
|
||||
postRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
|
||||
|
||||
cmdBuf.beginRenderPass(postRenderPassBeginInfo, vk::SubpassContents::eInline);
|
||||
// Rendering tonemapper
|
||||
vkCmdBeginRenderPass(cmdBuf, &postRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
helloVk.drawPost(cmdBuf);
|
||||
// Rendering UI
|
||||
ImGui::Render();
|
||||
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmdBuf);
|
||||
cmdBuf.endRenderPass();
|
||||
vkCmdEndRenderPass(cmdBuf);
|
||||
}
|
||||
|
||||
// Submit for display
|
||||
cmdBuf.end();
|
||||
vkEndCommandBuffer(cmdBuf);
|
||||
helloVk.submitFrame();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
helloVk.getDevice().waitIdle();
|
||||
vkDeviceWaitIdle(helloVk.getDevice());
|
||||
|
||||
helloVk.destroyResources();
|
||||
helloVk.destroy();
|
||||
|
||||
vkctx.deinit();
|
||||
|
||||
glfwDestroyWindow(window);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue