one more texture to the GPU
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5cf68c5219
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1034 changed files with 324 additions and 4194331 deletions
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@ -19,6 +19,7 @@
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#include <sstream>
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#include <iostream>
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#define TINYGLTF_IMPLEMENTATION
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@ -118,6 +119,8 @@ void HelloVulkan::createDescriptorSetLayout()
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bind.addBinding(eSceneDesc, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
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| VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
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//Primary Raygen texture
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bind.addBinding(SceneBindings::ePointsetTexture, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR);
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m_descSetLayout = m_descSetLayoutBind.createLayout(m_device);
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m_descPool = m_descSetLayoutBind.createPool(m_device, 1);
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@ -143,6 +146,8 @@ void HelloVulkan::updateDescriptorSet()
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for(auto& texture : m_textures)
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diit.emplace_back(texture.descriptor);
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writes.emplace_back(m_descSetLayoutBind.makeWriteArray(m_descSet, SceneBindings::eTextures, diit.data()));
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//add the pointset texture
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writes.emplace_back(m_descSetLayoutBind.makeWrite(m_descSet, SceneBindings::ePointsetTexture, &m_pointset.descriptor));
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// Writing the information
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vkUpdateDescriptorSets(m_device, static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
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@ -250,6 +255,8 @@ void HelloVulkan::loadScene(const std::string& filename)
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// Creates all textures found
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createTextureImages(cmdBuf, tmodel);
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//generate and submit pointset
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createPointsetTexture(cmdBuf);
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cmdBufGet.submitAndWait(cmdBuf);
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m_alloc.finalizeAndReleaseStaging();
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@ -329,6 +336,45 @@ void HelloVulkan::createTextureImages(const VkCommandBuffer& cmdBuf, tinygltf::M
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}
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}
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void HelloVulkan::createPointsetTexture(const VkCommandBuffer& cmdBuf)
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{
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VkSamplerCreateInfo samplerCreateInfo{VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
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samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
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samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
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samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerCreateInfo.maxLod = FLT_MAX;
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samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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auto swapchainExtent = this->m_swapChain.getExtent();
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// TODO: generate and parse pointset here
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std::vector<float_t> points{};
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points.reserve(swapchainExtent.height * swapchainExtent.width * 2);
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for(int y = 0; y < swapchainExtent.height; ++y)
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{
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for(int x = 0; x < swapchainExtent.width; ++x)
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{
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float rand_x = static_cast<float>(rand()) / static_cast<float_t>(RAND_MAX);
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float rand_y = static_cast<float>(rand()) / static_cast<float_t>(RAND_MAX);
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std::cout << "x: " << rand_x << "|y: " << rand_y << std::endl;
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points.emplace_back(rand_x);
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points.emplace_back(rand_y);
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}
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}
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VkImageCreateInfo imageCreateInfo = nvvk::makeImage2DCreateInfo(swapchainExtent, VK_FORMAT_R32G32_SFLOAT, VK_IMAGE_USAGE_SAMPLED_BIT, false);
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nvvk::Image image = m_alloc.createImage(cmdBuf, points.size(), points.data(), imageCreateInfo);
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VkImageViewCreateInfo ivInfo = nvvk::makeImageViewCreateInfo(image.image, imageCreateInfo);
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m_pointset = m_alloc.createTexture(image, ivInfo, samplerCreateInfo);
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m_debug.setObjectName(m_pointset.image, "pointset");
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}
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//--------------------------------------------------------------------------------------------------
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// Destroying all allocations
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//
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@ -354,6 +400,8 @@ void HelloVulkan::destroyResources()
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m_alloc.destroy(t);
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}
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m_alloc.destroy(m_pointset);
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//#Post
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m_alloc.destroy(m_offscreenColor);
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m_alloc.destroy(m_offscreenDepth);
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