one more texture to the GPU

This commit is contained in:
CDaut 2024-06-25 18:43:33 +02:00
parent 5cf68c5219
commit e7a7133e9f
Signed by: clara
GPG key ID: 223391B52FAD4463
1034 changed files with 324 additions and 4194331 deletions

View file

@ -42,15 +42,16 @@ using uint = unsigned int;
#endif
START_BINDING(SceneBindings)
eGlobals = 0, // Global uniform containing camera matrices
eSceneDesc = 1, // Access to the scene buffers
eTextures = 2 // Access to textures
eGlobals = 0, // Global uniform containing camera matrices
eSceneDesc = 1, // Access to the scene buffers
eTextures = 2, // Access to textures
ePointsetTexture = 3 //Texture containing the pointset for primary raygen
END_BINDING();
START_BINDING(RtxBindings)
eTlas = 0, // Top-level acceleration structure
eOutImage = 1, // Ray tracer output image
ePrimLookup = 2 // Lookup of objects
eTlas = 0, // Top-level acceleration structure
eOutImage = 1, // Ray tracer output image
ePrimLookup = 2 // Lookup of objects
END_BINDING();
// clang-format on