one more texture to the GPU
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1034 changed files with 324 additions and 4194331 deletions
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@ -42,15 +42,16 @@ using uint = unsigned int;
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#endif
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START_BINDING(SceneBindings)
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eGlobals = 0, // Global uniform containing camera matrices
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eSceneDesc = 1, // Access to the scene buffers
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eTextures = 2 // Access to textures
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eGlobals = 0, // Global uniform containing camera matrices
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eSceneDesc = 1, // Access to the scene buffers
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eTextures = 2, // Access to textures
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ePointsetTexture = 3 //Texture containing the pointset for primary raygen
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END_BINDING();
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START_BINDING(RtxBindings)
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eTlas = 0, // Top-level acceleration structure
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eOutImage = 1, // Ray tracer output image
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ePrimLookup = 2 // Lookup of objects
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eTlas = 0, // Top-level acceleration structure
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eOutImage = 1, // Ray tracer output image
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ePrimLookup = 2 // Lookup of objects
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END_BINDING();
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// clang-format on
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