Update links to .html files
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@ -7,7 +7,7 @@
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This is an extension of the Vulkan ray tracing [tutorial](vkrt_tutorial.md.htm).
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This is an extension of the Vulkan ray tracing [tutorial](vkrt_tutorial.md.html).
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Like closest hit shaders, any hit shaders operate on intersections between rays and geometry. However, the any hit
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shader will be executed for all hits along the ray. The closest hit shader will then be invoked on the closest accepted
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@ -18,7 +18,7 @@ used for simple transparency. In this example we will show what is needed to do
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transparency effect.
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!!! Note Note
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This example is based on many elements from the [Antialiasing Tutorial](vkrt_tuto_jitter_cam.md.htm).
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This example is based on many elements from the [Antialiasing Tutorial](vkrt_tuto_jitter_cam.md.html).
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(insert setup.md.html here)
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