Fixing a typo in a variable name
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41d6bbeea4
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fbbfb0b167
9 changed files with 27 additions and 27 deletions
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@ -842,10 +842,10 @@ void HelloVulkan::createRtShaderBindingTable()
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auto groupCount =
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static_cast<uint32_t>(m_rtShaderGroups.size()); // 3 shaders: raygen, miss, chit
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uint32_t groupHandleSize = m_rtProperties.shaderGroupHandleSize; // Size of a program identifier
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uint32_t baseAligment = m_rtProperties.shaderGroupBaseAlignment; // Size of shader alignment
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uint32_t baseAlignment = m_rtProperties.shaderGroupBaseAlignment; // Size of shader alignment
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// Fetch all the shader handles used in the pipeline, so that they can be written in the SBT
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uint32_t sbtSize = groupCount * baseAligment;
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uint32_t sbtSize = groupCount * baseAlignment;
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std::vector<uint8_t> shaderHandleStorage(sbtSize);
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m_device.getRayTracingShaderGroupHandlesKHR(m_rtPipeline, 0, groupCount, sbtSize,
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@ -862,7 +862,7 @@ void HelloVulkan::createRtShaderBindingTable()
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for(uint32_t g = 0; g < groupCount; g++)
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{
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memcpy(pData, shaderHandleStorage.data() + g * groupHandleSize, groupHandleSize); // raygen
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pData += baseAligment;
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pData += baseAlignment;
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}
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m_alloc.unmap(m_rtSBTBuffer);
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