Commit graph

10 commits

Author SHA1 Message Date
mklefrancois
0a4f5166ee Remove missing project 2021-09-08 15:54:58 +02:00
mklefrancois
d90ce79135 Refactoring 2021-09-07 09:42:21 +02:00
Pascal Gautron
e3a57e6d63 Add advanced compilation chapter 2021-06-07 15:10:04 +02:00
Mathias Heyer
b3e6d84807 Bulk update NvPro-Samples 05/21/21 2021-05-21 16:15:58 -07:00
Mathias Heyer
d2ade024c4 Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
2021-05-17 13:10:30 -07:00
Mathias Heyer
2da588b7e6 Bulk update NvPro-Samples 03/18/21 2021-03-18 15:00:48 -07:00
mklefrancois
a6690f149a Add vk_ray_trace_indirect_scissor sample 2020-12-15 09:06:54 +01:00
mklefrancois
b26ff92473 Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00
mklefrancois
b6402f0c09 New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00