mklefrancois
27d8a79ce3
Corrections + warning notices
2020-12-14 17:13:43 +01:00
mklefrancois
c9428a281e
Ray trace tutorial enhancements:
...
+ Add blurb about loading function pointers. We aren't really trying to teach users how to do this; just a reminder.
+ Add accurate explanation of rayPayloadInEXT.
+ A few small clarifications.
2020-12-02 08:19:40 +01:00
mklefrancois
b1d17dbd2a
Renaming to instanceCustomId
2020-11-30 18:05:13 +01:00
mklefrancois
b7ba7d4fdc
Adding contributor
2020-11-24 16:34:44 +01:00
mklefrancois
9dc142760f
Improving documentation, steps and clarifies concepts
2020-11-24 16:28:11 +01:00
mklefrancois
b26ff92473
Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
2020-11-23 11:33:51 +01:00
mklefrancois
0f27e7dc4a
Small modifications
2020-09-16 13:13:35 +02:00
mklefrancois
444f011a43
Update Documentation
2020-08-31 17:06:59 +02:00
mklefrancois
41d6bbeea4
Fixing SBT alignment
2020-05-27 16:50:02 +02:00
mklefrancois
ccdc90f35c
Fixing access to nonuniform elements + SBT alignment
2020-05-27 14:43:05 +02:00
Christoph Kubisch
60103dd1ce
framework update 4/29/2020
2020-04-29 13:59:03 +02:00
mklefrancois
21fc655237
Fixing typos and adding more details
2020-04-06 11:03:18 +02:00
mklefrancois
90bebea66b
Fixing links
2020-04-01 14:57:22 +02:00
mklefrancois
c7ead98e45
Fixing documentation
2020-04-01 14:35:18 +02:00
mklefrancois
95912b873b
Fixing many links issues.
...
Corrected shaders
2020-03-31 18:35:37 +02:00
mklefrancois
b6402f0c09
New version of the samples and tutorials based on KHR_ray_tracing
2020-03-31 17:51:08 +02:00