Pascal Gautron
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e3a57e6d63
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Add advanced compilation chapter
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2021-06-07 15:10:04 +02:00 |
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Mathias Heyer
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b3e6d84807
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Bulk update NvPro-Samples 05/21/21
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2021-05-21 16:15:58 -07:00 |
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Mathias Heyer
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d2ade024c4
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Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
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2021-05-17 13:10:30 -07:00 |
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Mathias Heyer
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2da588b7e6
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Bulk update NvPro-Samples 03/18/21
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2021-03-18 15:00:48 -07:00 |
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mklefrancois
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a6690f149a
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Add vk_ray_trace_indirect_scissor sample
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2020-12-15 09:06:54 +01:00 |
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mklefrancois
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b26ff92473
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Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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2020-11-23 11:33:51 +01:00 |
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mklefrancois
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2eb9b6e522
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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mklefrancois
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b6402f0c09
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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