Commit graph

12 commits

Author SHA1 Message Date
39ac0cf6c7
loading cam from file and flake update 2024-05-17 00:43:42 +02:00
Mathias Heyer
0c73e8ec1b Bulk update nvpro-samples 11/20/23
5c72ddfc0522eb6604828e74886cf39be646ba78
2023-11-20 13:54:44 -08:00
Mathias Heyer
9ed7600eb4 Bulk update nvpro-samples 11/16/22 2022-11-16 10:07:09 -08:00
mklefrancois
d90ce79135 Refactoring 2021-09-07 09:42:21 +02:00
mklefrancois
c8a0122dd6 Using buffer reference instead of un-sized array 2021-06-11 12:25:06 +02:00
mklefrancois
e642e9dc3a Using Vulkan C API 2021-06-07 14:02:45 +02:00
Mathias Heyer
b3e6d84807 Bulk update NvPro-Samples 05/21/21 2021-05-21 16:15:58 -07:00
Mathias Heyer
d2ade024c4 Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
2021-05-17 13:10:30 -07:00
Mathias Heyer
2da588b7e6 Bulk update NvPro-Samples 03/18/21 2021-03-18 15:00:48 -07:00
mklefrancois
0bac428ad5 Improving updateUniformBuffer and search paths 2020-11-24 16:31:21 +01:00
mklefrancois
b26ff92473 Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00