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39ac0cf6c7
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loading cam from file and flake update
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2024-05-17 00:43:42 +02:00 |
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Mathias Heyer
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0c73e8ec1b
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Bulk update nvpro-samples 11/20/23
5c72ddfc0522eb6604828e74886cf39be646ba78
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2023-11-20 13:54:44 -08:00 |
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Mathias Heyer
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9ed7600eb4
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Bulk update nvpro-samples 11/16/22
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2022-11-16 10:07:09 -08:00 |
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mklefrancois
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d90ce79135
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Refactoring
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2021-09-07 09:42:21 +02:00 |
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mklefrancois
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c8a0122dd6
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Using buffer reference instead of un-sized array
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2021-06-11 12:25:06 +02:00 |
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mklefrancois
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e642e9dc3a
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Using Vulkan C API
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2021-06-07 14:02:45 +02:00 |
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Mathias Heyer
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b3e6d84807
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Bulk update NvPro-Samples 05/21/21
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2021-05-21 16:15:58 -07:00 |
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Mathias Heyer
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d2ade024c4
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Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
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2021-05-17 13:10:30 -07:00 |
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Mathias Heyer
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2da588b7e6
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Bulk update NvPro-Samples 03/18/21
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2021-03-18 15:00:48 -07:00 |
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mklefrancois
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0bac428ad5
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Improving updateUniformBuffer and search paths
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2020-11-24 16:31:21 +01:00 |
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mklefrancois
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b26ff92473
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Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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2020-11-23 11:33:51 +01:00 |
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mklefrancois
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2eb9b6e522
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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