|
|
76f6bf62a4
|
cleanup and refactoring
|
2024-05-25 11:53:25 +02:00 |
|
NeilBickford-NV
|
80e00cae4e
|
ray_tracing_gltf: Match samplingHemisphere to Ray Tracing Gems implementation and avoid generating directions perpendicular to +z; adjust comments on Lambertian PDF and match docs.
|
2023-05-23 14:45:28 -07:00 |
|
mklefrancois
|
c8a0122dd6
|
Using buffer reference instead of un-sized array
|
2021-06-11 12:25:06 +02:00 |
|
Mathias Heyer
|
d2ade024c4
|
Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
|
2021-05-17 13:10:30 -07:00 |
|
mklefrancois
|
2eb9b6e522
|
New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
|
2020-06-22 15:41:27 +02:00 |
|