Commit graph

9 commits

Author SHA1 Message Date
NeilBickford-NV
80e00cae4e ray_tracing_gltf: Match samplingHemisphere to Ray Tracing Gems implementation and avoid generating directions perpendicular to +z; adjust comments on Lambertian PDF and match docs. 2023-05-23 14:45:28 -07:00
MoCheng
ebf0838233 (fix)fix cos_weight pdf
Signed-off-by:mousechannel MoCheng <mochenghh@gmail.com>

Signed-off-by: MoCheng <mochenghh@gmail.com>
2023-05-23 11:21:15 +08:00
Mathias Heyer
7b96b9582c Bulk update nvpro-samples 07/20/22 2022-07-20 11:10:03 -07:00
Mathias Heyer
7a2e7e6837 Bulk update nvpro-samples 10/11/21 2021-10-11 15:41:48 -07:00
mklefrancois
d90ce79135 Refactoring 2021-09-07 09:42:21 +02:00
mklefrancois
c8a0122dd6 Using buffer reference instead of un-sized array 2021-06-11 12:25:06 +02:00
Mathias Heyer
d2ade024c4 Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
2021-05-17 13:10:30 -07:00
mklefrancois
1abee6e84c Using local Gltf structure 2020-12-14 17:11:22 +01:00
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00