mklefrancois
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3f38eb2cd6
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Adding barriers to updateUniformBuffer
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2020-12-15 09:07:23 +01:00 |
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mklefrancois
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1abee6e84c
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Using local Gltf structure
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2020-12-14 17:11:22 +01:00 |
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mklefrancois
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b1d17dbd2a
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Renaming to instanceCustomId
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2020-11-30 18:05:13 +01:00 |
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mklefrancois
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0bac428ad5
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Improving updateUniformBuffer and search paths
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2020-11-24 16:31:21 +01:00 |
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mklefrancois
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b26ff92473
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Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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2020-11-23 11:33:51 +01:00 |
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mklefrancois
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fffdd726ad
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Using KHR flags instead of NV
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2020-08-31 18:50:01 +02:00 |
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mklefrancois
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e56201ef1d
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Fixing image leak and computeDiffuse in Wavefront shading
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2020-07-09 11:30:10 +02:00 |
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mklefrancois
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2eb9b6e522
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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