Commit graph

136 commits

Author SHA1 Message Date
Neil Bickford
bb7b5ff7d3 Update README.md 2020-11-23 09:05:05 -08:00
Neil Bickford
775bd25a3b Update README.md 2020-11-23 08:47:59 -08:00
mklefrancois
b26ff92473 Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
mklefrancois
7179569ec3 Adding license file 2020-10-29 17:25:29 +01:00
mklefrancois
0f27e7dc4a Small modifications 2020-09-16 13:13:35 +02:00
mklefrancois
f69dd1d592 Fixing archives with KHR version 2020-09-16 13:13:04 +02:00
mklefrancois
b4bb2b721d Updating doc 2020-09-02 16:29:55 +02:00
mklefrancois
15b30e7bd1 Fixing note 2020-09-02 15:57:42 +02:00
mklefrancois
14d04c94b8 Formating 2020-09-02 15:57:20 +02:00
mklefrancois
c32b1d3163 Using PROJECT_NAME for the window title 2020-09-02 15:56:58 +02:00
mklefrancois
b0d592776f Cleaning 2020-09-01 14:44:16 +02:00
mklefrancois
316952044e Fixing doc 2020-08-31 18:50:20 +02:00
mklefrancois
fffdd726ad Using KHR flags instead of NV 2020-08-31 18:50:01 +02:00
mklefrancois
444f011a43 Update Documentation 2020-08-31 17:06:59 +02:00
mklefrancois
3465e08c77 New documentation 2020-08-31 16:57:10 +02:00
mklefrancois
e1dff2a4e7 Properly calling trace function with payload1 2020-08-31 16:56:39 +02:00
mklefrancois
81c26d451f Fixing validation issues 2020-08-14 11:41:49 +02:00
mklefrancois
e56201ef1d Fixing image leak and computeDiffuse in Wavefront shading 2020-07-09 11:30:10 +02:00
mklefrancois
2eb9b6e522 New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster. 2020-06-22 15:41:27 +02:00
mklefrancois
813f392fdf Make creation of pipeline backward compatible with previous SDK 2020-06-22 15:40:32 +02:00
mklefrancois
90dc65f220 createSpheres has an argument for creating how many elements 2020-06-10 12:07:55 +02:00
mklefrancois
68164eafbf Targeting Vulkan 1.2 and Spir-V 1.5 for the glsl shaders 2020-06-10 12:06:46 +02:00
mklefrancois
500d10f295 Fixes for Vulkan SDK 1.2.141 2020-06-10 12:05:35 +02:00
mklefrancois
e6976c0e65 Moving updateBlas to animationObject 2020-05-30 12:53:34 +02:00
mklefrancois
fbbfb0b167 Fixing a typo in a variable name 2020-05-27 16:53:59 +02:00
mklefrancois
41d6bbeea4 Fixing SBT alignment 2020-05-27 16:50:02 +02:00
mklefrancois
ccdc90f35c Fixing access to nonuniform elements + SBT alignment 2020-05-27 14:43:05 +02:00
mklefrancois
4f46136c08 Initializing variables 2020-04-29 16:06:57 +02:00
Christoph Kubisch
60103dd1ce framework update 4/29/2020 2020-04-29 13:59:03 +02:00
mklefrancois
21fc655237 Fixing typos and adding more details 2020-04-06 11:03:18 +02:00
mklefrancois
90bebea66b Fixing links 2020-04-01 14:57:22 +02:00
mklefrancois
92f5b208f1 Fixing link 2020-04-01 14:40:15 +02:00
mklefrancois
c7ead98e45 Fixing documentation 2020-04-01 14:35:18 +02:00
mklefrancois
95912b873b Fixing many links issues.
Corrected shaders
2020-03-31 18:35:37 +02:00
mklefrancois
b6402f0c09 New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
mklefrancois
2fd15056a2
Initial commit 2020-03-31 17:32:40 +02:00