Mathias Heyer
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0c73e8ec1b
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Bulk update nvpro-samples 11/20/23
5c72ddfc0522eb6604828e74886cf39be646ba78
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2023-11-20 13:54:44 -08:00 |
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NeilBickford-NV
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80e00cae4e
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ray_tracing_gltf: Match samplingHemisphere to Ray Tracing Gems implementation and avoid generating directions perpendicular to +z; adjust comments on Lambertian PDF and match docs.
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2023-05-23 14:45:28 -07:00 |
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MoCheng
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ebf0838233
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(fix)fix cos_weight pdf
Signed-off-by:mousechannel MoCheng <mochenghh@gmail.com>
Signed-off-by: MoCheng <mochenghh@gmail.com>
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2023-05-23 11:21:15 +08:00 |
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Mathias Heyer
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7b96b9582c
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Bulk update nvpro-samples 07/20/22
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2022-07-20 11:10:03 -07:00 |
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Mathias Heyer
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7a2e7e6837
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Bulk update nvpro-samples 10/11/21
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2021-10-11 15:41:48 -07:00 |
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mklefrancois
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d90ce79135
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Refactoring
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2021-09-07 09:42:21 +02:00 |
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mklefrancois
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c8a0122dd6
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Using buffer reference instead of un-sized array
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2021-06-11 12:25:06 +02:00 |
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Mathias Heyer
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d2ade024c4
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Bulk update nvpro-samples 05/17/21
Changing license from BSD-3 to Apache2
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2021-05-17 13:10:30 -07:00 |
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mklefrancois
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1abee6e84c
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Using local Gltf structure
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2020-12-14 17:11:22 +01:00 |
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mklefrancois
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2eb9b6e522
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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