mklefrancois
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b26ff92473
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Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query
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2020-11-23 11:33:51 +01:00 |
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mklefrancois
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0f27e7dc4a
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Small modifications
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2020-09-16 13:13:35 +02:00 |
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mklefrancois
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f69dd1d592
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Fixing archives with KHR version
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2020-09-16 13:13:04 +02:00 |
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mklefrancois
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15b30e7bd1
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Fixing note
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2020-09-02 15:57:42 +02:00 |
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mklefrancois
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b0d592776f
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Cleaning
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2020-09-01 14:44:16 +02:00 |
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mklefrancois
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444f011a43
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Update Documentation
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2020-08-31 17:06:59 +02:00 |
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mklefrancois
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3465e08c77
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New documentation
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2020-08-31 16:57:10 +02:00 |
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mklefrancois
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2eb9b6e522
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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mklefrancois
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41d6bbeea4
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Fixing SBT alignment
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2020-05-27 16:50:02 +02:00 |
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mklefrancois
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ccdc90f35c
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Fixing access to nonuniform elements + SBT alignment
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2020-05-27 14:43:05 +02:00 |
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Christoph Kubisch
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60103dd1ce
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framework update 4/29/2020
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2020-04-29 13:59:03 +02:00 |
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mklefrancois
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21fc655237
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Fixing typos and adding more details
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2020-04-06 11:03:18 +02:00 |
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mklefrancois
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90bebea66b
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Fixing links
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2020-04-01 14:57:22 +02:00 |
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mklefrancois
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92f5b208f1
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Fixing link
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2020-04-01 14:40:15 +02:00 |
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mklefrancois
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c7ead98e45
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Fixing documentation
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2020-04-01 14:35:18 +02:00 |
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mklefrancois
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95912b873b
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Fixing many links issues.
Corrected shaders
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2020-03-31 18:35:37 +02:00 |
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mklefrancois
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b6402f0c09
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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