/* * Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-FileCopyrightText: Copyright (c) 2014-2022 NVIDIA CORPORATION * SPDX-License-Identifier: Apache-2.0 */ #include "imgui.h" #include /* @DOC_START ------------------------------------------------------- Function `Axis(ImVec2 pos, const glm::mat4& modelView, float size = 20.f)` which display right-handed axis in a ImGui window. Example ```cpp { // Display orientation axis at the bottom left corner of the window float axisSize = 25.F; ImVec2 pos = ImGui::GetWindowPos(); pos.y += ImGui::GetWindowSize().y; pos += ImVec2(axisSize * 1.1F, -axisSize * 1.1F) * ImGui::GetWindowDpiScale(); // Offset ImGuiH::Axis(pos, CameraManip.getMatrix(), axisSize); } ``` --- @DOC_END ------------------------------------------------------- */ // The API namespace ImGuiH { // This utility is adding the 3D axis at `pos`, using the matrix `modelView` IMGUI_API void Axis(ImVec2 pos, const glm::mat4& modelView, float size = 20.f); }; // namespace ImGuiH