/* * Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION * SPDX-License-Identifier: Apache-2.0 */ #ifndef NV_PROFILERGL_INCLUDED #define NV_PROFILERGL_INCLUDED #include "../nvh/profiler.hpp" #include "extensions_gl.hpp" namespace nvgl { ////////////////////////////////////////////////////////////////////////// /** @DOC_START # class nvgl::ProfilerGL nvgl::ProfilerGL extends Profiler and uses `glQueryCounter(... GL_TIMESTAMP)` to compute the GPU time of a section. `glPushDebugGroup` and `glPopDebugGroup` are used within each timed section, so that the section names can show up in NSightGraphics, renderdoc or comparable tools. @DOC_END */ class ProfilerGL : public nvh::Profiler { public: // utility class to call begin/end within local scope class Section { public: Section(ProfilerGL& profiler, const char* name, bool singleShot = false) : m_profiler(profiler) { m_id = profiler.beginSection(name, singleShot); } ~Section() { m_profiler.endSection(m_id); } private: SectionID m_id; ProfilerGL& m_profiler; }; // recurring, must be within beginFrame/endFrame Section timeRecurring(const char* name) { return Section(*this, name, false); } // singleShot, results are available after FRAME_DELAY many endFrame Section timeSingle(const char* name) { return Section(*this, name, true); } ////////////////////////////////////////////////////////////////////////// ProfilerGL(nvh::Profiler* masterProfiler = nullptr) : Profiler(masterProfiler) { } void init(); void deinit(); SectionID beginSection(const char* name, bool singleShot = false); void endSection(SectionID slot); private: void resizeQueries(); std::vector m_queries; }; } // namespace nvgl #endif