/* * Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION * SPDX-License-Identifier: Apache-2.0 */ #version 460 #extension GL_EXT_ray_tracing : require #extension GL_EXT_nonuniform_qualifier : enable #extension GL_EXT_scalar_block_layout : enable #extension GL_GOOGLE_include_directive : enable #include "random.glsl" #include "raycommon.glsl" #include "wavefront.glsl" // clang-format off layout(location = 0) rayPayloadInEXT hitPayload prd; layout(binding = 2, set = 1, scalar) buffer ScnDesc { sceneDesc i[]; } scnDesc; layout(binding = 4, set = 1) buffer MatIndexColorBuffer { int i[]; } matIndex[]; layout(binding = 5, set = 1, scalar) buffer Vertices { Vertex v[]; } vertices[]; layout(binding = 6, set = 1) buffer Indices { uint i[]; } indices[]; layout(binding = 1, set = 1, scalar) buffer MatColorBufferObject { WaveFrontMaterial m[]; } materials[]; // clang-format on void main() { // Object of this instance uint objId = scnDesc.i[gl_InstanceCustomIndexEXT].objId; // Indices of the triangle uint ind = indices[nonuniformEXT(objId)].i[3 * gl_PrimitiveID + 0]; // Vertex of the triangle Vertex v0 = vertices[nonuniformEXT(objId)].v[ind.x]; // Material of the object int matIdx = matIndex[nonuniformEXT(objId)].i[gl_PrimitiveID]; WaveFrontMaterial mat = materials[nonuniformEXT(objId)].m[matIdx]; if(mat.illum != 4) return; if(mat.dissolve == 0.0) ignoreIntersectionEXT; else if(rnd(prd.seed) > mat.dissolve) ignoreIntersectionEXT; }