/* * Copyright (c) 2016-2021, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-FileCopyrightText: Copyright (c) 2016-2021 NVIDIA CORPORATION * SPDX-License-Identifier: Apache-2.0 */ #ifndef NV_DX12_CONTEXT_INCLUDED #define NV_DX12_CONTEXT_INCLUDED #include #include #include namespace nvdx12 { //////////////////////////////////////////////////////////////////////////////// /** @DOC_START # class nvdx12::Context Container class for a basic DX12 app, consisting of a DXGI factory, a DX12 device, and a command queue. -- @DOC_END */ /** @DOC_START # struct nvdx12::ContextCreateInfo Properties for context initialization. -- @DOC_END */ struct ContextCreateInfo { UINT compatibleAdapterIndex = 0; // Information printed at Context::init time bool verboseCompatibleAdapters = false; }; class Context { public: Context(Context const&) = delete; Context& operator=(Context const&) = delete; Context() = default; IDXGIFactory5* m_factory; ID3D12Device* m_device; ID3D12CommandQueue* m_commandQueue; bool init(const ContextCreateInfo& info); void deinit(); std::vector getCompatibleAdapters(const ContextCreateInfo& info); }; } // namespace nvdx12 #endif