# Environment Setup ## Beta Installation If you are in the Beta period, install and compile all of the following * Latest driver: https://developer.nvidia.com/vulkan-driver * Latest Vulkan headers: https://github.com/KhronosGroup/Vulkan-Headers * Latest glslangValidator: https://github.com/KhronosGroup/glslang !!! Warning Beta Copy/replace `glslangValidator.exe` in the VulkanSDK bin directory.
Ex: `C:\VulkanSDK\1.2.131.1\Bin` ## Structure This tutorial is a modification of [`ray_tracing__simple`](https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__simple), which is the result of the ray tracing tutorial. All following instructions are based on the modification of this project. Besides the current repository, you will also need to clone or download the following repositories: * [shared_sources](https://github.com/nvpro-samples/shared_sources): The primary framework that all samples depend on. * [shared_external](https://github.com/nvpro-samples/shared_external): Third party libraries that are provided pre-compiled, mostly for Windows x64 / MSVC. The directory structure should be looking like: ********************************************************** * \ * | * +-- 📂 shared_external * | * +-- 📂 shared_sources * | * +-- 📂 vk_raytracing_tutorial_KHR * | | * | +-- 📂 ray_tracing__simple (<-- Start here) * | | * | +-- 📂 ray_tracing_... * | | * | ⋮ * | * ⋮ ********************************************************** !!! Warning **Run CMake** in vk_raytracing_tutorial_KHR. !!! Warning Beta Modify `VULKAN > VULKAN_HEADERS_OVERRIDE_INCLUDE_DIR` to the path to beta vulkan headers.