## Table of Contents - [imgui_axis.hpp](#imgui_axishpp) - [imgui_camera_widget.h](#imgui_camera_widgeth) - [imgui_orient.h](#imgui_orienth) ## imgui_axis.hpp Function `Axis(ImVec2 pos, const glm::mat4& modelView, float size = 20.f)` which display right-handed axis in a ImGui window. Example ```cpp { // Display orientation axis at the bottom left corner of the window float axisSize = 25.F; ImVec2 pos = ImGui::GetWindowPos(); pos.y += ImGui::GetWindowSize().y; pos += ImVec2(axisSize * 1.1F, -axisSize * 1.1F) * ImGui::GetWindowDpiScale(); // Offset ImGuiH::Axis(pos, CameraManip.getMatrix(), axisSize); } ``` ## imgui_camera_widget.h ### functions in ImGuiH - CameraWidget : CameraWidget is a Camera widget for the the Camera Manipulator - SetCameraJsonFile : set the name (without .json) of the setting file. It will load and replace all camera and settings - SetHomeCamera : set the home camera - replace the one on load - AddCamera : adding a camera to the list of cameras ## imgui_orient.h ### struct ImOrient > brief This is a really nice implementation of an orientation widget; all due respect to the original author ;) This is a port of the AntTweakBar orientation widget, which is a 3D orientation widget that allows the user to specify a 3D orientation using a quaternion, axis-angle, or direction vector. It is a very useful widget for 3D applications.