/* * Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION * SPDX-License-Identifier: Apache-2.0 */ #include "appwindowprofiler_gl.hpp" #include namespace nvgl { void AppWindowProfilerGL::contextInit() { // create OpenGL stuff at last m_contextWindow.init(&m_contextInfo, m_internal, m_windowName.c_str()); // create other additional OpenGL tools m_profilerGL.init(); m_windowState.m_swapSize[0] = NVPWindow::getWidth(); m_windowState.m_swapSize[1] = NVPWindow::getHeight(); } void AppWindowProfilerGL::contextDeinit() { m_profilerGL.deinit(); m_contextWindow.deinit(); } } // namespace nvgl