#version 460 #extension GL_EXT_ray_tracing : require // Miss shader invoked when tracing shadow rays (rays towards lantern) // in lantern passes. Misses shouldn't really happen, but if they do, // report we did not hit any lantern by setting hitLanternInstance = -1. layout(location = 2) rayPayloadInEXT int hitLanternInstance; void main() { hitLanternInstance = -1; }