/* * Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION * SPDX-License-Identifier: Apache-2.0 */ #include "nvmath/nvmath.h" #include "nvvk/descriptorsets_vk.hpp" #include "nvvk/raytraceKHR_vk.hpp" #include "nvvk/sbtwrapper_vk.hpp" #include "obj.hpp" #include "shaders/host_device.h" class Raytracer { public: void setup(const VkDevice& device, const VkPhysicalDevice& physicalDevice, nvvk::ResourceAllocator* allocator, uint32_t queueFamily); void destroy(); auto objectToVkGeometryKHR(const ObjModel& model); auto implicitToVkGeometryKHR(const ImplInst& implicitObj); void createBottomLevelAS(std::vector& models, ImplInst& implicitObj); void createTopLevelAS(std::vector& instances, ImplInst& implicitObj); void createRtDescriptorSet(const VkImageView& outputImage); void updateRtDescriptorSet(const VkImageView& outputImage); void createRtPipeline(VkDescriptorSetLayout& sceneDescLayout); void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor, VkDescriptorSet& sceneDescSet, VkExtent2D& size, PushConstantRaster& sceneConstants); private: nvvk::ResourceAllocator* m_alloc{nullptr}; // Allocator for buffer, images, acceleration structures VkPhysicalDevice m_physicalDevice; VkDevice m_device; int m_graphicsQueueIndex{0}; nvvk::DebugUtil m_debug; // Utility to name objects nvvk::SBTWrapper m_sbtWrapper; VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR}; nvvk::RaytracingBuilderKHR m_rtBuilder; nvvk::DescriptorSetBindings m_rtDescSetLayoutBind; VkDescriptorPool m_rtDescPool; VkDescriptorSetLayout m_rtDescSetLayout; VkDescriptorSet m_rtDescSet; std::vector m_rtShaderGroups; VkPipelineLayout m_rtPipelineLayout; VkPipeline m_rtPipeline; nvvk::Buffer m_rtSBTBuffer; PushConstantRay m_pcRay{}; };