/* * Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION * SPDX-License-Identifier: Apache-2.0 */ #include #include "nvmath/nvmath.h" #include "nvvk/descriptorsets_vk.hpp" #include "nvvk/raytraceKHR_vk.hpp" #include "nvvk/sbtwrapper_vk.hpp" #include "obj.hpp" class Raytracer { public: void setup(const vk::Device& device, const vk::PhysicalDevice& physicalDevice, nvvk::ResourceAllocator* allocator, uint32_t queueFamily); void destroy(); auto objectToVkGeometryKHR(const ObjModel& model); auto implicitToVkGeometryKHR(const ImplInst& implicitObj); void createBottomLevelAS(std::vector& models, ImplInst& implicitObj); void createTopLevelAS(std::vector& instances, ImplInst& implicitObj); void createRtDescriptorSet(const vk::ImageView& outputImage); void updateRtDescriptorSet(const vk::ImageView& outputImage); void createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout); void raytrace(const vk::CommandBuffer& cmdBuf, const nvmath::vec4f& clearColor, vk::DescriptorSet& sceneDescSet, vk::Extent2D& size, ObjPushConstants& sceneConstants); private: nvvk::ResourceAllocator* m_alloc{ nullptr}; // Allocator for buffer, images, acceleration structures vk::PhysicalDevice m_physicalDevice; vk::Device m_device; int m_graphicsQueueIndex{0}; nvvk::DebugUtil m_debug; // Utility to name objects nvvk::SBTWrapper m_sbtWrapper; vk::PhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties; nvvk::RaytracingBuilderKHR m_rtBuilder; nvvk::DescriptorSetBindings m_rtDescSetLayoutBind; vk::DescriptorPool m_rtDescPool; vk::DescriptorSetLayout m_rtDescSetLayout; vk::DescriptorSet m_rtDescSet; std::vector m_rtShaderGroups; vk::PipelineLayout m_rtPipelineLayout; vk::Pipeline m_rtPipeline; nvvk::Buffer m_rtSBTBuffer; struct RtPushConstants { nvmath::vec4f clearColor; nvmath::vec3f lightPosition; float lightIntensity{100.0f}; nvmath::vec3f lightDirection{-1, -1, -1}; float lightSpotCutoff{deg2rad(12.5f)}; float lightSpotOuterCutoff{deg2rad(17.5f)}; int lightType{0}; int frame{0}; } m_rtPushConstants; };