#version 460 #extension GL_EXT_ray_tracing : require #extension GL_GOOGLE_include_directive : enable #include "raycommon.glsl" layout(location = 0) rayPayloadInEXT hitPayload prd; layout(shaderRecordEXT) buffer sr_ { vec4 c; } shaderRec; void main() { prd.hitValue = shaderRec.c.rgb; }