51 lines
2 KiB
C++
51 lines
2 KiB
C++
/*
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* Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* SPDX-FileCopyrightText: Copyright (c) 2018-2021 NVIDIA CORPORATION
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* SPDX-License-Identifier: Apache-2.0
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*/
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#pragma once
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#include <vulkan/vulkan_core.h>
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#include <vector>
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namespace nvvk {
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/** @DOC_START
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# struct nvvk::RenderPass
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> Wrapper for VkRenderingInfoKHR
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This class is a wrapper around the VkRenderingInfoKHR structure, which is used to create a render pass with dynamic attachments.
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@DOC_END */
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#ifdef VK_KHR_dynamic_rendering
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struct createRenderingInfo : public VkRenderingInfoKHR
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{
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createRenderingInfo(VkRect2D renderArea,
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const std::vector<VkImageView>& colorViews,
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const VkImageView& depthView,
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VkAttachmentLoadOp colorLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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VkAttachmentLoadOp depthLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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VkClearColorValue clearColorValue = {{0.f, 0.f, 0.f, 0.f}},
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VkClearDepthStencilValue clearDepthValue = {1.f, 0U},
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VkRenderingFlagsKHR flags = 0);
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VkRenderingAttachmentInfoKHR depthStencilAttachment{VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR};
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std::vector<VkRenderingAttachmentInfoKHR> colorAttachments;
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};
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#endif
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} // namespace nvvk
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