bluenoise-raytracer/ray_tracing_advanced_compilation/shaders/raytrace.rmiss
2021-09-07 09:42:21 +02:00

38 lines
1.1 KiB
GLSL

/*
* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_GOOGLE_include_directive : enable
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : require
#include "raycommon.glsl"
#include "wavefront.glsl"
layout(location = 0) rayPayloadInEXT hitPayload prd;
layout(push_constant) uniform _PushConstantRay
{
PushConstantRay pcRay;
};
void main()
{
prd.hitValue = pcRay.clearColor.xyz * 0.8;
}