9 lines
120 B
GLSL
9 lines
120 B
GLSL
struct hitPayload
|
|
{
|
|
vec3 hitValue;
|
|
int depth;
|
|
vec3 attenuation;
|
|
int done;
|
|
vec3 rayOrigin;
|
|
vec3 rayDir;
|
|
};
|