10 lines
168 B
GLSL
10 lines
168 B
GLSL
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#define B_CAMERA 0
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#define B_VERTICES 1
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#define B_NORMALS 2
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#define B_TEXCOORDS 3
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#define B_INDICES 4
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#define B_MATERIALS 5
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#define B_MATRICES 6
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#define B_TEXTURES 7
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