43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
|
|
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*/
|
|
|
|
|
|
#include "appwindowprofiler_gl.hpp"
|
|
|
|
#include <nvh/misc.hpp>
|
|
|
|
namespace nvgl {
|
|
void AppWindowProfilerGL::contextInit()
|
|
{
|
|
// create OpenGL stuff at last
|
|
m_contextWindow.init(&m_contextInfo, m_internal, m_windowName.c_str());
|
|
// create other additional OpenGL tools
|
|
m_profilerGL.init();
|
|
|
|
m_windowState.m_swapSize[0] = NVPWindow::getWidth();
|
|
m_windowState.m_swapSize[1] = NVPWindow::getHeight();
|
|
}
|
|
|
|
void AppWindowProfilerGL::contextDeinit()
|
|
{
|
|
m_profilerGL.deinit();
|
|
m_contextWindow.deinit();
|
|
}
|
|
|
|
} // namespace nvgl
|