178 lines
6.6 KiB
C++
178 lines
6.6 KiB
C++
|
|
/*
|
|
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
|
|
* SPDX-License-Identifier: Apache-2.0
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
// #VKRay
|
|
//
|
|
// Choosing the allocator to use
|
|
#define ALLOC_DMA
|
|
//#define ALLOC_DEDICATED
|
|
//#define ALLOC_VMA
|
|
#include <nvvk/resourceallocator_vk.hpp>
|
|
|
|
#if defined(ALLOC_DMA)
|
|
#include <nvvk/memallocator_dma_vk.hpp>
|
|
using Allocator = nvvk::ResourceAllocatorDma;
|
|
#elif defined(ALLOC_VMA)
|
|
#include <nvvk/memallocator_vma_vk.hpp>
|
|
using Allocator = nvvk::ResourceAllocatorVma;
|
|
#else
|
|
using Allocator = nvvk::ResourceAllocatorDedicated;
|
|
#endif
|
|
|
|
#include "nvvk/appbase_vk.hpp"
|
|
#include "nvvk/debug_util_vk.hpp"
|
|
#include "nvvk/descriptorsets_vk.hpp"
|
|
|
|
// #VKRay
|
|
#include "nvvk/raytraceKHR_vk.hpp"
|
|
#include "nvvk/sbtwrapper_vk.hpp"
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
// Simple rasterizer of OBJ objects
|
|
// - Each OBJ loaded are stored in an `ObjModel` and referenced by a `ObjInstance`
|
|
// - It is possible to have many `ObjInstance` referencing the same `ObjModel`
|
|
// - Rendering is done in an offscreen framebuffer
|
|
// - The image of the framebuffer is displayed in post-process in a full-screen quad
|
|
//
|
|
class HelloVulkan : public nvvk::AppBaseVk
|
|
{
|
|
public:
|
|
void setup(const VkInstance& instance, const VkDevice& device, const VkPhysicalDevice& physicalDevice, uint32_t queueFamily) override;
|
|
void createDescriptorSetLayout();
|
|
void createGraphicsPipeline();
|
|
void loadModel(const std::string& filename, nvmath::mat4f transform = nvmath::mat4f(1));
|
|
void updateDescriptorSet();
|
|
void createUniformBuffer();
|
|
void createSceneDescriptionBuffer();
|
|
void createTextureImages(const VkCommandBuffer& cmdBuf, const std::vector<std::string>& textures);
|
|
void updateUniformBuffer(const VkCommandBuffer& cmdBuf);
|
|
void onResize(int /*w*/, int /*h*/) override;
|
|
void destroyResources();
|
|
void rasterize(const VkCommandBuffer& cmdBuff);
|
|
|
|
// The OBJ model
|
|
struct ObjModel
|
|
{
|
|
uint32_t nbIndices{0};
|
|
uint32_t nbVertices{0};
|
|
nvvk::Buffer vertexBuffer; // Device buffer of all 'Vertex'
|
|
nvvk::Buffer indexBuffer; // Device buffer of the indices forming triangles
|
|
nvvk::Buffer matColorBuffer; // Device buffer of array of 'Wavefront material'
|
|
nvvk::Buffer matIndexBuffer; // Device buffer of array of 'Wavefront material'
|
|
};
|
|
|
|
// Instance of the OBJ
|
|
struct ObjInstance
|
|
{
|
|
nvmath::mat4f transform{1}; // Position of the instance
|
|
nvmath::mat4f transformIT{1}; // Inverse transpose
|
|
uint32_t objIndex{0}; // Reference to the `m_objModel`
|
|
uint32_t txtOffset{0}; // Offset in `m_textures`
|
|
VkDeviceAddress vertices;
|
|
VkDeviceAddress indices;
|
|
VkDeviceAddress materials;
|
|
VkDeviceAddress materialIndices;
|
|
};
|
|
|
|
// Information pushed at each draw call
|
|
struct ObjPushConstant
|
|
{
|
|
nvmath::vec3f lightPosition{10.f, 15.f, 8.f};
|
|
int instanceId{0}; // To retrieve the transformation matrix
|
|
float lightIntensity{100.f};
|
|
int lightType{0}; // 0: point, 1: infinite
|
|
};
|
|
ObjPushConstant m_pushConstant;
|
|
|
|
// Array of objects and instances in the scene
|
|
std::vector<ObjModel> m_objModel;
|
|
std::vector<ObjInstance> m_objInstance;
|
|
|
|
// Graphic pipeline
|
|
VkPipelineLayout m_pipelineLayout;
|
|
VkPipeline m_graphicsPipeline;
|
|
nvvk::DescriptorSetBindings m_descSetLayoutBind;
|
|
VkDescriptorPool m_descPool;
|
|
VkDescriptorSetLayout m_descSetLayout;
|
|
VkDescriptorSet m_descSet;
|
|
|
|
nvvk::Buffer m_cameraMat; // Device-Host of the camera matrices
|
|
nvvk::Buffer m_sceneDesc; // Device buffer of the OBJ instances
|
|
|
|
std::vector<nvvk::Texture> m_textures; // vector of all textures of the scene
|
|
|
|
// Allocator for buffer, images, acceleration structures
|
|
Allocator m_alloc;
|
|
|
|
nvvk::DebugUtil m_debug; // Utility to name objects
|
|
|
|
|
|
// #Post
|
|
void createOffscreenRender();
|
|
void createPostPipeline();
|
|
void createPostDescriptor();
|
|
void updatePostDescriptorSet();
|
|
void drawPost(VkCommandBuffer cmdBuf);
|
|
|
|
nvvk::DescriptorSetBindings m_postDescSetLayoutBind;
|
|
VkDescriptorPool m_postDescPool{VK_NULL_HANDLE};
|
|
VkDescriptorSetLayout m_postDescSetLayout{VK_NULL_HANDLE};
|
|
VkDescriptorSet m_postDescSet{VK_NULL_HANDLE};
|
|
VkPipeline m_postPipeline{VK_NULL_HANDLE};
|
|
VkPipelineLayout m_postPipelineLayout{VK_NULL_HANDLE};
|
|
VkRenderPass m_offscreenRenderPass{VK_NULL_HANDLE};
|
|
VkFramebuffer m_offscreenFramebuffer{VK_NULL_HANDLE};
|
|
nvvk::Texture m_offscreenColor;
|
|
nvvk::Texture m_offscreenDepth;
|
|
VkFormat m_offscreenColorFormat{VK_FORMAT_R32G32B32A32_SFLOAT};
|
|
VkFormat m_offscreenDepthFormat{VK_FORMAT_X8_D24_UNORM_PACK32};
|
|
|
|
// #VKRay
|
|
void initRayTracing();
|
|
auto objectToVkGeometryKHR(const ObjModel& model);
|
|
void createBottomLevelAS();
|
|
void createTopLevelAS();
|
|
void createRtDescriptorSet();
|
|
void updateRtDescriptorSet();
|
|
void createRtPipeline();
|
|
void raytrace(const VkCommandBuffer& cmdBuf, const nvmath::vec4f& clearColor);
|
|
|
|
|
|
VkPhysicalDeviceRayTracingPipelinePropertiesKHR m_rtProperties{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR};
|
|
nvvk::RaytracingBuilderKHR m_rtBuilder;
|
|
nvvk::DescriptorSetBindings m_rtDescSetLayoutBind;
|
|
VkDescriptorPool m_rtDescPool;
|
|
VkDescriptorSetLayout m_rtDescSetLayout;
|
|
VkDescriptorSet m_rtDescSet;
|
|
std::vector<VkRayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
|
|
VkPipelineLayout m_rtPipelineLayout;
|
|
VkPipeline m_rtPipeline;
|
|
nvvk::SBTWrapper m_sbtWrapper;
|
|
|
|
struct RtPushConstant
|
|
{
|
|
nvmath::vec4f clearColor;
|
|
nvmath::vec3f lightPosition;
|
|
float lightIntensity{100.0f};
|
|
int lightType{0};
|
|
} m_rtPushConstants;
|
|
};
|