bluenoise-raytracer/ray_tracing_instances/main.cpp
2021-06-11 12:25:06 +02:00

337 lines
12 KiB
C++

/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
// ImGui - standalone example application for Glfw + Vulkan, using programmable
// pipeline If you are new to ImGui, see examples/README.txt and documentation
// at the top of imgui.cpp.
#include <array>
#include <random>
#include "backends/imgui_impl_glfw.h"
#include "imgui.h"
#include "hello_vulkan.h"
#include "imgui/imgui_camera_widget.h"
#include "nvh/cameramanipulator.hpp"
#include "nvh/fileoperations.hpp"
#include "nvpsystem.hpp"
#include "nvvk/commands_vk.hpp"
#include "nvvk/context_vk.hpp"
// Utility to time the execution of something resetting the timer
// on each elapse call
// Usage:
// {
// MilliTimer timer;
// ... stuff ...
// double time_elapse = timer.elapse();
// }
#include <chrono>
struct MilliTimer
{
MilliTimer() { reset(); }
void reset() { startTime = std::chrono::high_resolution_clock::now(); }
double elapse()
{
auto now = std::chrono::high_resolution_clock::now();
auto t = std::chrono::duration_cast<std::chrono::microseconds>(now - startTime).count() / 1000.0;
startTime = now;
return t;
}
void print() { LOGI(" --> (%5.3f ms)\n", elapse()); }
std::chrono::high_resolution_clock::time_point startTime;
};
//////////////////////////////////////////////////////////////////////////
#define UNUSED(x) (void)(x)
//////////////////////////////////////////////////////////////////////////
// Default search path for shaders
std::vector<std::string> defaultSearchPaths;
// GLFW Callback functions
static void onErrorCallback(int error, const char* description)
{
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
}
// Extra UI
void renderUI(HelloVulkan& helloVk)
{
ImGuiH::CameraWidget();
if(ImGui::CollapsingHeader("Light"))
{
ImGui::RadioButton("Point", &helloVk.m_pushConstant.lightType, 0);
ImGui::SameLine();
ImGui::RadioButton("Infinite", &helloVk.m_pushConstant.lightType, 1);
ImGui::SliderFloat3("Position", &helloVk.m_pushConstant.lightPosition.x, -20.f, 20.f);
ImGui::SliderFloat("Intensity", &helloVk.m_pushConstant.lightIntensity, 0.f, 150.f);
}
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
static int const SAMPLE_WIDTH = 1280;
static int const SAMPLE_HEIGHT = 720;
//--------------------------------------------------------------------------------------------------
// Application Entry
//
int main(int argc, char** argv)
{
UNUSED(argc);
// Setup GLFW window
glfwSetErrorCallback(onErrorCallback);
if(!glfwInit())
{
return 1;
}
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(SAMPLE_WIDTH, SAMPLE_HEIGHT, PROJECT_NAME, nullptr, nullptr);
// Setup camera
CameraManip.setWindowSize(SAMPLE_WIDTH, SAMPLE_HEIGHT);
CameraManip.setLookat(nvmath::vec3f(5, 4, -4), nvmath::vec3f(0, 1, 0), nvmath::vec3f(0, 1, 0));
// Setup Vulkan
if(!glfwVulkanSupported())
{
printf("GLFW: Vulkan Not Supported\n");
return 1;
}
// setup some basic things for the sample, logging file for example
NVPSystem system(PROJECT_NAME);
// Search path for shaders and other media
defaultSearchPaths = {
NVPSystem::exePath() + PROJECT_RELDIRECTORY,
NVPSystem::exePath() + PROJECT_RELDIRECTORY "..",
std::string(PROJECT_NAME),
};
// Vulkan required extensions
assert(glfwVulkanSupported() == 1);
uint32_t count{0};
auto reqExtensions = glfwGetRequiredInstanceExtensions(&count);
// Requesting Vulkan extensions and layers
nvvk::ContextCreateInfo contextInfo;
contextInfo.setVersion(1, 2); // Using Vulkan 1.2
for(uint32_t ext_id = 0; ext_id < count; ext_id++) // Adding required extensions (surface, win32, linux, ..)
contextInfo.addInstanceExtension(reqExtensions[ext_id]);
contextInfo.addInstanceLayer("VK_LAYER_LUNARG_monitor", true); // FPS in titlebar
contextInfo.addInstanceExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, true); // Allow debug names
contextInfo.addDeviceExtension(VK_KHR_SWAPCHAIN_EXTENSION_NAME); // Enabling ability to present rendering
// #VKRay: Activate the ray tracing extension
VkPhysicalDeviceAccelerationStructureFeaturesKHR accelFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR};
contextInfo.addDeviceExtension(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, false, &accelFeature); // To build acceleration structures
VkPhysicalDeviceRayTracingPipelineFeaturesKHR rtPipelineFeature{VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR};
contextInfo.addDeviceExtension(VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME, false, &rtPipelineFeature); // To use vkCmdTraceRaysKHR
contextInfo.addDeviceExtension(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME); // Required by ray tracing pipeline
// Creating Vulkan base application
nvvk::Context vkctx{};
vkctx.initInstance(contextInfo);
// Find all compatible devices
auto compatibleDevices = vkctx.getCompatibleDevices(contextInfo);
assert(!compatibleDevices.empty());
// Use a compatible device
vkctx.initDevice(compatibleDevices[0], contextInfo);
// Create example
HelloVulkan helloVk;
// Window need to be opened to get the surface on which to draw
const VkSurfaceKHR surface = helloVk.getVkSurface(vkctx.m_instance, window);
vkctx.setGCTQueueWithPresent(surface);
helloVk.setup(vkctx.m_instance, vkctx.m_device, vkctx.m_physicalDevice, vkctx.m_queueGCT.familyIndex);
helloVk.createSwapchain(surface, SAMPLE_WIDTH, SAMPLE_HEIGHT);
helloVk.createDepthBuffer();
helloVk.createRenderPass();
helloVk.createFrameBuffers();
// Setup Imgui
helloVk.initGUI(0); // Using sub-pass 0
MilliTimer timer;
// Creation of the example
std::random_device rd; //Will be used to obtain a seed for the random number engine
std::mt19937 gen(rd()); //Standard mersenne_twister_engine seeded with rd()
std::normal_distribution<float> dis(1.0f, 1.0f);
std::normal_distribution<float> disn(0.05f, 0.05f);
for(int n = 0; n < 2000; ++n)
{
helloVk.loadModel(nvh::findFile("media/scenes/cube_multi.obj", defaultSearchPaths, true));
HelloVulkan::ObjInstance& inst = helloVk.m_objInstance.back();
float scale = fabsf(disn(gen));
nvmath::mat4f mat = nvmath::translation_mat4(nvmath::vec3f{dis(gen), 2.0f + dis(gen), dis(gen)});
mat = mat * nvmath::rotation_mat4_x(dis(gen));
mat = mat * nvmath::scale_mat4(nvmath::vec3f(scale));
inst.transform = mat;
inst.transformIT = nvmath::transpose(nvmath::invert((inst.transform)));
}
helloVk.loadModel(nvh::findFile("media/scenes/plane.obj", defaultSearchPaths, true));
double time_elapse = timer.elapse();
LOGI(" --> (%f)", time_elapse);
helloVk.createOffscreenRender();
helloVk.createDescriptorSetLayout();
helloVk.createGraphicsPipeline();
helloVk.createUniformBuffer();
helloVk.createSceneDescriptionBuffer();
helloVk.updateDescriptorSet();
// #VKRay
helloVk.initRayTracing();
helloVk.createBottomLevelAS();
helloVk.createTopLevelAS();
helloVk.createRtDescriptorSet();
helloVk.createRtPipeline();
helloVk.createPostDescriptor();
helloVk.createPostPipeline();
helloVk.updatePostDescriptorSet();
nvmath::vec4f clearColor = nvmath::vec4f(1, 1, 1, 1.00f);
bool useRaytracer = true;
helloVk.setupGlfwCallbacks(window);
ImGui_ImplGlfw_InitForVulkan(window, true);
// Main loop
while(!glfwWindowShouldClose(window))
{
glfwPollEvents();
if(helloVk.isMinimized())
continue;
// Start the Dear ImGui frame
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
// Show UI window.
if(helloVk.showGui())
{
ImGuiH::Panel::Begin();
ImGui::ColorEdit3("Clear color", reinterpret_cast<float*>(&clearColor));
ImGui::Checkbox("Ray Tracer mode", &useRaytracer); // Switch between raster and ray tracing
renderUI(helloVk);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
ImGuiH::Control::Info("", "", "(F10) Toggle Pane", ImGuiH::Control::Flags::Disabled);
ImGuiH::Panel::End();
}
// Start rendering the scene
helloVk.prepareFrame();
// Start command buffer of this frame
auto curFrame = helloVk.getCurFrame();
const VkCommandBuffer& cmdBuf = helloVk.getCommandBuffers()[curFrame];
VkCommandBufferBeginInfo beginInfo{VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
vkBeginCommandBuffer(cmdBuf, &beginInfo);
// Updating camera buffer
helloVk.updateUniformBuffer(cmdBuf);
// Clearing screen
std::array<VkClearValue, 2> clearValues{};
clearValues[0].color = {{clearColor[0], clearColor[1], clearColor[2], clearColor[3]}};
clearValues[1].depthStencil = {1.0f, 0};
// Offscreen render pass
{
VkRenderPassBeginInfo offscreenRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
offscreenRenderPassBeginInfo.clearValueCount = 2;
offscreenRenderPassBeginInfo.pClearValues = clearValues.data();
offscreenRenderPassBeginInfo.renderPass = helloVk.m_offscreenRenderPass;
offscreenRenderPassBeginInfo.framebuffer = helloVk.m_offscreenFramebuffer;
offscreenRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
// Rendering Scene
if(useRaytracer)
{
helloVk.raytrace(cmdBuf, clearColor);
}
else
{
vkCmdBeginRenderPass(cmdBuf, &offscreenRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
helloVk.rasterize(cmdBuf);
vkCmdEndRenderPass(cmdBuf);
}
}
// 2nd rendering pass: tone mapper, UI
{
VkRenderPassBeginInfo postRenderPassBeginInfo{VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO};
postRenderPassBeginInfo.clearValueCount = 2;
postRenderPassBeginInfo.pClearValues = clearValues.data();
postRenderPassBeginInfo.renderPass = helloVk.getRenderPass();
postRenderPassBeginInfo.framebuffer = helloVk.getFramebuffers()[curFrame];
postRenderPassBeginInfo.renderArea = {{0, 0}, helloVk.getSize()};
// Rendering tonemapper
vkCmdBeginRenderPass(cmdBuf, &postRenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
helloVk.drawPost(cmdBuf);
// Rendering UI
ImGui::Render();
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmdBuf);
vkCmdEndRenderPass(cmdBuf);
}
// Submit for display
vkEndCommandBuffer(cmdBuf);
helloVk.submitFrame();
}
// Cleanup
vkDeviceWaitIdle(helloVk.getDevice());
helloVk.destroyResources();
helloVk.destroy();
vkctx.deinit();
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}