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AccelerationStructure.svg
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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animation1.gif
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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animation2.gif
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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antialiasing.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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anyhit.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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callable.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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manyhits.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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manyhits2.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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manyhits3.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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manyhits4.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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ray_tracing__advance.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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ray_tracing_intersection.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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rayquery.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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reflections.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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resultRasterCube.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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resultRaytraceEmptyCube.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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resultRaytraceFlatCube.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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resultRaytraceLightGreyCube.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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resultRaytraceLightMatCube.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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resultRaytraceLightMatMedieval.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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resultRaytraceShadowMedieval.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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ShaderPipeline.svg
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Fixing many links issues.
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2020-03-31 18:35:37 +02:00 |
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vk_ray_tracing_gltf_KHR.png
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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vk_ray_tracing_gltf_KHR_2.png
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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VkInstanceNsight1.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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VkInstanceNsight2.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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VkInstances.png
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |