bluenoise-raytracer/ray_tracing_indirect_scissor
2020-12-15 09:06:54 +01:00
..
shaders Add vk_ray_trace_indirect_scissor sample 2020-12-15 09:06:54 +01:00
CMakeLists.txt Add vk_ray_trace_indirect_scissor sample 2020-12-15 09:06:54 +01:00
hello_vulkan.cpp Add vk_ray_trace_indirect_scissor sample 2020-12-15 09:06:54 +01:00
hello_vulkan.h Add vk_ray_trace_indirect_scissor sample 2020-12-15 09:06:54 +01:00
main.cpp Add vk_ray_trace_indirect_scissor sample 2020-12-15 09:06:54 +01:00
README.md Add vk_ray_trace_indirect_scissor sample 2020-12-15 09:06:54 +01:00

NVIDIA Vulkan Ray Tracing Tutorial

This example is the result of the ray tracing tutorial. The tutorial is adding ray tracing capability to an OBJ rasterizer in Vulkan

If you haven't done it, Start Ray Tracing Tutorial.

resultRaytraceShadowMedieval

Going Further

Once the tutorial completed and the basics of ray tracing are in place, other tuturials are going further from this code base.

See all other additional ray tracing tutorials