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cornellBox.bin
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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cornellBox.gltf
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New example, loading glTF scenes instead of individual OBJ. Showing simple path tracing and how to make it 3x faster.
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2020-06-22 15:41:27 +02:00 |
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cube.mtl
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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cube.obj
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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cube_multi.mtl
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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cube_multi.obj
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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Medieval_building.mtl
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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Medieval_building.obj
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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plane.mtl
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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plane.obj
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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sphere.mtl
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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sphere.obj
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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wuson.mtl
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |
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wuson.obj
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New version of the samples and tutorials based on KHR_ray_tracing
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2020-03-31 17:51:08 +02:00 |