bluenoise-raytracer/ray_tracing__advance/shaders/raytrace.rmiss

16 lines
302 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_GOOGLE_include_directive : enable
#include "raycommon.glsl"
layout(location = 0) rayPayloadInEXT hitPayload prd;
layout(push_constant) uniform Constants
{
vec4 clearColor;
};
void main()
{
prd.hitValue = clearColor.xyz * 0.8;
}