15 lines
231 B
GLSL
15 lines
231 B
GLSL
#version 450
|
|
layout (location = 0) out vec2 outUV;
|
|
|
|
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
};
|
|
|
|
|
|
void main()
|
|
{
|
|
outUV = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
|
|
gl_Position = vec4(outUV * 2.0f - 1.0f, 1.0f, 1.0f);
|
|
}
|