bluenoise-raytracer/ray_tracing__simple
Mathias Heyer 5ac4d2f338 Bulk update nvpro-samples 05/30/23
76cd6eb5ad945a04eee06e52e552d386f2a8aff7
2023-05-30 14:31:44 -07:00
..
files New version of the samples and tutorials based on KHR_ray_tracing 2020-03-31 17:51:08 +02:00
shaders Refactoring 2021-09-07 09:42:21 +02:00
CMakeLists.txt Using buffer reference instead of un-sized array 2021-06-11 12:25:06 +02:00
hello_vulkan.cpp Updating the creation of the SBT 2021-09-08 15:59:03 +02:00
hello_vulkan.h Bulk update nvpro-samples 11/16/22 2022-11-16 10:07:09 -08:00
main.cpp Bulk update nvpro-samples 05/30/23 2023-05-30 14:31:44 -07:00
README.md Bulk update nvpro-samples 05/17/21 2021-05-17 13:10:30 -07:00

NVIDIA Vulkan Ray Tracing Tutorial

This example is the result of the ray tracing tutorial. The tutorial is adding ray tracing capability to an OBJ rasterizer in Vulkan

If you haven't done it, Start Ray Tracing Tutorial.

resultRaytraceShadowMedieval

Going Further

Once the tutorial completed and the basics of ray tracing are in place, other tuturials are going further from this code base.

See all other additional ray tracing tutorials