bluenoise-raytracer/raytracer/nvpro_core/nvp/nvpsystem.hpp
2024-05-25 11:53:25 +02:00

102 lines
No EOL
3.1 KiB
C++

/*
* Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2019-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
//--------------------------------------------------------------------
#ifndef __NVPSYSTEM_H__
#define __NVPSYSTEM_H__
#include "platform.h"
#include <stdio.h>
#include <stdlib.h>
#include <string>
#if defined(WIN32) && defined(MEMORY_LEAKS_CHECK)
#define _CRTDBG_MAP_ALLOC
#include <crtdbg.h>
#include <stdlib.h>
inline void* operator new(size_t size, const char* file, int line)
{
return ::operator new(size, 1, file, line);
}
inline void __cdecl operator delete(void* ptr, const char* file, int line)
{
::operator delete(ptr, _NORMAL_BLOCK, file, line);
}
#define DEBUG_NEW new(__FILE__, __LINE__)
#define MALLOC_DBG(x) _malloc_dbg(x, 1, __FILE__, __LINE__);
#else
#define DEBUG_NEW new
#define MALLOC_DBG malloc
#endif // #if defined(WIN32) && defined(MEMORY_LEAKS_CHECK)
#include <nvh/nvprint.hpp>
/* @DOC_START
# class NVPSystem
> NVPSystem is a utility class to handle some basic system
functionality that all projects likely make use of.
It does not require any window to be opened.
Typical usage is calling init right after main and deinit
in the end, or use the NVPSystem object for that.
init
- calls glfwInit and registers the error callback for it
- sets up and log filename based on projectName via nvprintSetLogFileName
@DOC_END */
class NVPSystem
{
public:
static void init(const char* projectName);
static void deinit();
static void pollEvents(); ///< polls events. Non blicking
static void waitEvents(); ///< wait for events. Will return when at least 1 event happened
static void postTiming(float ms, int fps, const char* details = NULL);
static double getTime(); ///< returns time in seconds
static void sleep(double seconds);
static std::string exePath(); ///< exePath() can be called without init called before
static bool isInited();
/// for sake of debugging/automated testing
static void windowScreenshot(struct GLFWwindow* glfwin, const char* filename);
static void windowClear(struct GLFWwindow* glfwin, uint32_t r, uint32_t g, uint32_t b);
/// \namesimple modal dialog
/// @{
static std::string windowOpenFileDialog(struct GLFWwindow* glfwin, const char* title, const char* exts);
static std::string windowSaveFileDialog(struct GLFWwindow* glfwin, const char* title, const char* exts);
/// @}
NVPSystem(const char* projectName) { init(projectName); }
~NVPSystem() { deinit(); }
private:
static void platformInit();
static void platformDeinit();
};
#endif