bluenoise-raytracer/ray_tracing__before
2020-11-23 11:33:51 +01:00
..
shaders Fixing image leak and computeDiffuse in Wavefront shading 2020-07-09 11:30:10 +02:00
CMakeLists.txt Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
hello_vulkan.cpp Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
hello_vulkan.h Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
main.cpp Using final KHR ray tracing extension: VK_KHR_acceleration_structure, VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query 2020-11-23 11:33:51 +01:00
README.md Fixing many links issues. 2020-03-31 18:35:37 +02:00

NVIDIA Vulkan Ray Tracing Tutorial

This example is a simple OBJ viewer in Vulkan, without any ray tracing functionality. It is the starting point of the ray tracing tutorial, the source of the application in which ray tracing will be added.

Start Ray Tracing Tutorial

resultRaytraceShadowMedieval