bluenoise-raytracer/raytracer/nvpro_core/nvdx12/context_dx12.hpp
2024-05-25 11:53:25 +02:00

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/*
* Copyright (c) 2016-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2016-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#ifndef NV_DX12_CONTEXT_INCLUDED
#define NV_DX12_CONTEXT_INCLUDED
#include <d3d12.h>
#include <dxgi1_5.h>
#include <vector>
namespace nvdx12 {
////////////////////////////////////////////////////////////////////////////////
/** @DOC_START
# class nvdx12::Context
Container class for a basic DX12 app, consisting of a DXGI factory, a DX12
device, and a command queue.
-- @DOC_END */
/** @DOC_START
# struct nvdx12::ContextCreateInfo
Properties for context initialization.
-- @DOC_END */
struct ContextCreateInfo
{
UINT compatibleAdapterIndex = 0;
// Information printed at Context::init time
bool verboseCompatibleAdapters = false;
};
class Context
{
public:
Context(Context const&) = delete;
Context& operator=(Context const&) = delete;
Context() = default;
IDXGIFactory5* m_factory;
ID3D12Device* m_device;
ID3D12CommandQueue* m_commandQueue;
bool init(const ContextCreateInfo& info);
void deinit();
std::vector<IDXGIAdapter1*> getCompatibleAdapters(const ContextCreateInfo& info);
};
} // namespace nvdx12
#endif