bluenoise-raytracer/ray_tracing__advance/raytrace.hpp

89 lines
4 KiB
C++

/* Copyright (c) 2014-2018, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <vulkan/vulkan.hpp>
#include "vkalloc.hpp"
#include "nvmath/nvmath.h"
#include "nvvkpp/raytraceKHR_vkpp.hpp"
#include "obj.hpp"
class Raytracer
{
public:
void setup(const vk::Device& device,
const vk::PhysicalDevice& physicalDevice,
nvvkMemAllocator& memAlloc,
uint32_t queueFamily);
void destroy();
nvvkpp::RaytracingBuilderKHR::Blas objectToVkGeometryKHR(const ObjModel& model);
nvvkpp::RaytracingBuilderKHR::Blas implicitToVkGeometryKHR(const ImplInst& implicitObj);
void createBottomLevelAS(std::vector<ObjModel>& models, ImplInst& implicitObj);
void createTopLevelAS(std::vector<ObjInstance>& instances, ImplInst& implicitObj);
void createRtDescriptorSet(const vk::ImageView& outputImage);
void updateRtDescriptorSet(const vk::ImageView& outputImage);
void createRtPipeline(vk::DescriptorSetLayout& sceneDescLayout);
void createRtShaderBindingTable();
void raytrace(const vk::CommandBuffer& cmdBuf,
const nvmath::vec4f& clearColor,
vk::DescriptorSet& sceneDescSet,
vk::Extent2D& size,
ObjPushConstants& sceneConstants);
private:
nvvkAllocator m_alloc; // Allocator for buffer, images, acceleration structures
vk::PhysicalDevice m_physicalDevice;
vk::Device m_device;
int m_graphicsQueueIndex{0};
nvvkpp::DebugUtil m_debug; // Utility to name objects
vk::PhysicalDeviceRayTracingPropertiesKHR m_rtProperties;
nvvkpp::RaytracingBuilderKHR m_rtBuilder;
std::vector<vk::DescriptorSetLayoutBinding> m_rtDescSetLayoutBind;
vk::DescriptorPool m_rtDescPool;
vk::DescriptorSetLayout m_rtDescSetLayout;
vk::DescriptorSet m_rtDescSet;
std::vector<vk::RayTracingShaderGroupCreateInfoKHR> m_rtShaderGroups;
vk::PipelineLayout m_rtPipelineLayout;
vk::Pipeline m_rtPipeline;
nvvkBuffer m_rtSBTBuffer;
struct RtPushConstants
{
nvmath::vec4f clearColor;
nvmath::vec3f lightPosition;
float lightIntensity;
nvmath::vec3f lightDirection{-1, -1, -1};
float lightSpotCutoff{deg2rad(12.5f)};
float lightSpotOuterCutoff{deg2rad(17.5f)};
int lightType{0};
int frame{0};
} m_rtPushConstants;
};