bluenoise-raytracer/ray_tracing__advance/shaders/light_point.rcall
mklefrancois 95912b873b Fixing many links issues.
Corrected shaders
2020-03-31 18:35:37 +02:00

25 lines
667 B
Text

#version 460 core
#extension GL_EXT_ray_tracing : enable
#extension GL_GOOGLE_include_directive : enable
#include "raycommon.glsl"
layout(location = 0) callableDataInEXT rayLight cLight;
layout(push_constant) uniform Constants
{
vec4 clearColor;
vec3 lightPosition;
float lightIntensity;
vec3 lightDirection;
float lightSpotCutoff;
float lightSpotOuterCutoff;
int lightType;
};
void main()
{
vec3 lDir = lightPosition - cLight.inHitPosition;
cLight.outLightDistance = length(lDir);
cLight.outIntensity = lightIntensity / (cLight.outLightDistance * cLight.outLightDistance);
cLight.outLightDir = normalize(lDir);
}