17 lines
293 B
GLSL
17 lines
293 B
GLSL
#version 460
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#extension GL_EXT_ray_tracing : require
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#extension GL_GOOGLE_include_directive : enable
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#include "raycommon.glsl"
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layout(location = 0) rayPayloadInEXT hitPayload prd;
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layout(shaderRecordEXT) buffer sr_
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{
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vec4 c;
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}
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shaderRec;
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void main()
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{
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prd.hitValue = shaderRec.c.rgb;
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}
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